http://ps3.kombo.com/article.php?artid=10260
I really don't care but maybe some of you will.
"We're running the same game for both platforms but if we made a PS3-only game, for example, you could double the amount of objects on screen that you're seeing. The PlayStation 3 has seven processors and the 360 only has three, so seven versus three means you can do a lot more on the PS3. We're keeping the game the same over both platforms so we don't want to take out any features," Randel added.
However, Lens of Truth ran an article comparing the two versions, determining that a number of differences put the Xbox 360 version ahead. Such differences included a "mysteriously blurred image" and lower texture quality.
"What the Lens of Truth were confused about was the resolution of the game," reports Gamezine.co.uk. "Was the PlayStation 3 version really running in high-definition at 720p? The answer is 'No.' We can confirm that the PS3 version of Ghostbusters is natively rendered at 960 by 540 pixels (three-quarters the resolution of 720p) with quincunx AA. The Xbox 360 version is actually rendered at 720p (1280 by 720 pixels) with 2xMSAA."