naznatips said:
If you consider something like "stealth rock supporter" a role, then you basically just stated that every single move has a role behind it. She's only a sweeper cause of Calm Mind, again, you are making an entire role around a single move. Choice band or scarf can be a role too then... or mixed sweeper, or salac berry, or speed boost, or thunder wave, or hypnosis, or dragon dance, or anything. Every single move is a role then by your statement, in which case the possible "roles" are endless. So yeah, I think that's a pretty apt description. |
Well, yes. With necessarily limited movesets, a Pokemon's roles is determined by its four moves nearly as much as its IVs and its type combination.
I have never argud that the options with Pokemon are not astronomical, but options do not make a game complex. In the metagame one must still be able to counter every single one of a given list of threats or a team is not viable (i.e. "Gyarados can come in on any move this guy has, DD, and sweep your entire team"), and the restraints of that necessarily limit the metagame. The metagame is defined primarily by game theory, not by the complexity of the system itself.
You still have twenty-four moves to work with, a maximum of twelve types, and six sets of IV/EV combinations. The possibilities are enormous but the necessary application of these possibilities truncates the potential complexity of gameplay. The metagame is complex because of the players in spite of a simple system.








