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Khuutra said:
naznatips said:
Khuutra said:

Thank you for pointing this out for me, I had forgotten much of the lingo (though I missed the part where Blissey could be a sweeper, apparently, especially with her speed).

You've just gone on to illustrate my point further, though. You didn't take away from the idea of Pokemon fulfilling roles, you just set up the idea that each Pokemon can fill out multiple roles. The roles are still there, and they're still necessary in order to be competitively viable.

Again, the complexity of the game is not inherent to its mechanics. The metagame revolves around game theory, and severely limits the number of viable ways in which any given battle may be approached.

If you consider something like "stealth rock supporter" a role, then you basically just stated that every single move has a role behind it. She's only a sweeper cause of Calm Mind, again, you are making an entire role around a single move. Choice band or scarf can be a role too then... or mixed sweeper, or salac berry, or speed boost, or thunder wave, or hypnosis, or dragon dance, or anything. Every single move is a role then by your statement, in which case the possible "roles" are endless.

So yeah, I think that's a pretty apt description.

Well, yes. With necessarily limited movesets, a Pokemon's roles is determined by its four moves nearly as much as its IVs and its type combination.

I have never argud that the options with Pokemon are not astronomical, but options do not make a game complex. In the metagame one must still be able to counter every single one of a given list of threats or a team is not viable (i.e. "Gyarados can come in on any move this guy has, DD, and sweep your entire team"), and the restraints of that necessarily limit the metagame. The metagame is defined primarily by game theory, not by the complexity of the system itself.

You still have twenty-four moves to work with, a maximum of twelve types, and six sets of IV/EV combinations. The possibilities are enormous but the necessary application of these possibilities truncates the potential complexity of gameplay. The metagame is complex because of the players in spite of a simple system.

That's silly. Every strategy in every game that involves it regards consideration of the possibilities of your opponent's offense and strategy. By your argument there is no such thing as good or complex strategy. If what you said was true Chess would be the simplest game ever made, because you already know exactly what your opponent has and how it can move.