By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - MGS4 & FFXIII rumours continue!

Saiyar said:
Girl Gamer Elite said:
couldn't they always just compress all the uncompressed data in MGS4 to make it fit on a DVD-9? Someone told most the space that it was taking up on Blu-Ray was just uncompressed data.

The only uncompressed data will be the audio data whch will probably be around 20 GB for each game. That could be reduced considerably but there would be a reduction in quality.


They could apply lossless compression techniques to the audio also.  However, there are some high end lossy compression techniques that fare very well with audio (much better than MP3).



Around the Network

For someone that whines about this forum being full of "idiot fanboys," Hus certainly does go through a lot of trouble to keep coming back after getting banned again and again.



Tag - "No trolling on my watch!"

Um people the source. Thats a forum post, you got your panties in a twist over a post in some meningless forum.  What SE or Sony or Kojima says does not matter, some fanboy post in a forum does ?

· As in any interview, Nomura was asked about the game's exclusivity. This time he mentioned that the TGS 2007 trailers had the writing "for PlayStation 3 ONLY". He says it's an advantage for one team to concentrate on one console, even if some fans are disappointed.



Darkdays

Banned

 

Thanks mods.

On topic. I really don't see any reason why all of these statements of exclusivity should be taken at face value. The positions of these companies/developers could change at any time, with enough *ahem* motivation..($)

 

Although I think taking any information you see with a grain of salt is a good idea until we get more concrete evidence. 



uuuuuuuuuuugh. I hate my life.



http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">

Around the Network
TheBigFatJ said:
Saiyar said:
Girl Gamer Elite said:
couldn't they always just compress all the uncompressed data in MGS4 to make it fit on a DVD-9? Someone told most the space that it was taking up on Blu-Ray was just uncompressed data.

The only uncompressed data will be the audio data whch will probably be around 20 GB for each game. That could be reduced considerably but there would be a reduction in quality.


They could apply lossless compression techniques to the audio also. However, there are some high end lossy compression techniques that fare very well with audio (much better than MP3).


Both games will most likely be using DD+. That would mean the best suited lossless compression would be Dolby TrueHD which can't be suported by most 360s since it requires HDMI 1.1.

Even then best lossless compression techniques only achieve around 50% compression so if the games are using around 20 GB uncompressed audio, it would still be too much after compression.

 



Just as a point on Audio ...

DVD-A and SACD came out and offered much higher than CD quality audio and were (essentially) killed by MP3s which most people encode at 192k (which is dramatically lower than CD quality). For (roughly) 90% of the people out there 192k encoded MP3 is just as good as DVD-A/SACD so I see absolutely no reason why the audio could not be compressed 100 to 1.



Nintendo are really giving both Microsoft and Sony a business lesson this gen. Nintendo can survive just fine on their own games and make a massive profit in the process and have a very secure and sustainable future. Sony and Microsoft on the other hand are constantly paying out millions to try and out do one another and doing nothing beneficial for themselves long term. I really hope Sony don't bother paying S-E or Konami any additional money for these games and concentrate on building their own 1st party games.

Nintendo are schooling both MS and Sony simply because their 1st party lineup cannot be matched. Sony is improving and they need to be putting their focus on bettering that rather then wasting their money on short term fixes like paying out the ass for 3rd party games. Sony could pay S-E millions to keep Versus XIII exclusive but what does that gain? Nothing because when the next cycle comes around you have to do it again and it becomes a never ending force feed for 3rd parties.

Versus XIII is going to have no bearing on anything anyway. That game will have no impact on Japan since the user base for it will come from XIII and in the US the game won't be seen until VERY late 09 or most likely 2010 and by then the console war will be over.

If Microsoft and Sony believe they can win and survive by buying 3rd party exclusives over and over again long term then power to them but they are both crazy and Nintendo is proving it. Being so dependent on 3rd parties is these companies greatest weakness and will be their undoing unless it is solved.

The constant fanboy battles have become very tiresome.



HappySqurriel said:

Just as a point on Audio ...

DVD-A and SACD came out and offered much higher than CD quality audio and were (essentially) killed by MP3s which most people encode at 192k (which is dramatically lower than CD quality). For (roughly) 90% of the people out there 192k encoded MP3 is just as good as DVD-A/SACD so I see absolutely no reason why the audio could not be compressed 100 to 1.


Mp3 is about 10-to-1 compression vs redbook CDDA at 128kbit/second. You could get better compression algorithms and compress more tightly, but 10-to-1 lossless is about as small as devs would probably want to go.

And people with decent equipment will know the difference easily. With my equipment it is clear that 192kbit LAME encoded mp3 played over digital coax is inferior to regular analog radio.

While I agree with you in theory about lossy compression being good enough for the vast majority of people, and perhaps 98% of people couldn't tell the difference on their equipment, I disagree with you about the compression ratio you could achieve to accomplish this. 5-to-1 or 10-to-1 would be as compressed as I'd hope to achieve while retaining enough quality to keep the vast majority of ears from knowing any difference.



jhlennon1 said:
Nintendo are really giving both Microsoft and Sony a business lesson this gen. Nintendo can survive just fine on their own games and make a massive profit in the process and have a very secure and sustainable future. Sony and Microsoft on the other hand are constantly paying out millions to try and out do one another and doing nothing beneficial for themselves long term. I really hope Sony don't bother paying S-E or Konami any additional money for these games and concentrate on building their own 1st party games.

Nintendo are schooling both MS and Sony simply because their 1st party lineup cannot be matched. Sony is improving and they need to be putting their focus on bettering that rather then wasting their money on short term fixes like paying out the ass for 3rd party games. Sony could pay S-E millions to keep Versus XIII exclusive but what does that gain? Nothing because when the next cycle comes around you have to do it again and it becomes a never ending force feed for 3rd parties.

Versus XIII is going to have no bearing on anything anyway. That game will have no impact on Japan since the user base for it will come from XIII and in the US the game won't be seen until VERY late 09 or most likely 2010 and by then the console war will be over.

If Microsoft and Sony believe they can win and survive by buying 3rd party exclusives over and over again long term then power to them but they are both crazy and Nintendo is proving it. Being so dependent on 3rd parties is these companies greatest weakness and will be their undoing unless it is solved.

The constant fanboy battles have become very tiresome.

More truth.

You know what I call the dollar bills (yen bills, euro bills, whatever you wanna call it) these megacorps keep spending on these game projects?

Green 'roids.

For the past 12 years the industry has been "performance enhanced"

The shrinkage is coming soon.

Bad business models, not hit games, will ultimately decide the fate of the 7th gen. This kind of expenditure is unsustainable long term especially if the payer is not the dominant salesforce. 

John Lucas 



Words from the Official VGChartz Idiot

WE ARE THE NATION...OF DOMINATION!