TheBigFatJ said:
They could apply lossless compression techniques to the audio also. However, there are some high end lossy compression techniques that fare very well with audio (much better than MP3). |
Both games will most likely be using DD+. That would mean the best suited lossless compression would be Dolby TrueHD which can't be suported by most 360s since it requires HDMI 1.1.
Even then best lossless compression techniques only achieve around 50% compression so if the games are using around 20 GB uncompressed audio, it would still be too much after compression.







