deathcape said:
Reasonable said: I take the point - but really we're talking hierarchies of risk vs outright it won't work.
Motion control has worked well for the Wii, after all, and there's no reason it won't work for PS3/360 if (and that's the big IF of course) MS and Sony respectively can ensure the controls are purchased by enough of the install base to support motion specific titles.
I'd say right now, until we know how each scheme will launch and with what support its hard to make a call on this crucial point at all.
Also, as ever you can take the opposite view as well and spin things differently - for example while Wii sells the most, etc. it simply doesn't get titles targeted to it that the PS3/360 do - like Assassin's Creed, etc.
With 'optional' motion controls in theory the PS3/360 can play home to non-motion based, big AAA titles like Assassin's Creed, etc plus have motion specific titles too.
In a sense, if they gain enough uptake, these new control schemes will allow PS3/360 to provide titles and experiences targeting the same audience as Wii (potentially positioning themselves as the 'next gen' of such controls) while also targeting the current HD audience which, in a sense, the Wii is locked out from.
But like I say I think the real challenge will be making sure each new control scheme launches with enough titles to ensure a solid install base is secured fairly quickly - once that's in place, so long as money can be made releasing motion control titles for the PS3/360 they will be.
I'd note that on the evidence this far, both MS and Sony are working to make sure they don't launch the controllers with no reason to buy them, and are working on potential titles and with certain developers already.
Of course each scheme may end up nothing more than an off-shot, a perpheral used by only a fraction of the install base - something Nintendo sought to avoid by making the Wii 'all or nothing' by making the motion control central to the console and effectively 'mandatory'. Either way it's sure going to be interesting to see how this develops. |
see..I think you're missing the point..the PS360 won't easily get Core HD motion controlled games
combining those is too much and the profit goes down so much it's not worth it
they can make party games with lesser graphics, sure.. they can make Core HD games without motion controls sure
but incorporating both would be too much work, since the 3rd parties working on the wiimote tend to fail
now imagine precise controls, wich will make them fail even harder unless they focus on that more, but if they focus on BOTH visuals AND good controls...on an HD system, you've got a big problem..who's willing to lose money? just to please a few core gamers?
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No, I get it, I just see that:
a) based on Wii there is no need for titles to have very expensive budgets to succed. An HD Wii Sports, Raving Rabbids, Boom Box, etc. would likely cost a fraction of an Uncharted, Killzone 2, etc.
b) this is because the genres which seem to work best using motion control do not need huge engines, many levels, etc. Mario Galaxy for example would play as well with a gamepad as a Wiimote IMHO - I found no advantage using the Wiimote with it. I see minimal advantage to motion controls for FPS, driving, etc. - although I will wait to see what they manage for FPS as a genre I like. Likewise a traditional RPG.
c) both consoles can continue as normal with big HD titles that either don't bother with motion controls or just use it as an option - for example I like the idea of using the camera to allow you to lean in FPS while you sit using a normal controller
d) there is simply no proof to the 'it would take too much work' arguement. Based on what? Has this been discovered already? As a hypotetical expanple, if Naughty Dog did want to support motion controls, would it really blow the budget out the water in addition to the high cost of making an Uncharted? I see no reason to believe this.
e) ditto for profits as per d) above - there's no proof that developing a title with HD graphics and using motion controls wouldn't be profitable. The PS3/360 have PSN / Live as delivery mechanisms, they could provide a slew of cool, motion control titles with graphics like Wipeout HD that fully exploit their controllers and these should offer developers a nice route for low cost distribution of motion control specific titles.
f) the audience is unknown yet. If (and as I said I think this is the real challenge for Natal and the PS3 Wand) there is enough of an install base then the audience could be very large. Large enough to support the controllers.
I have a Wii and fully give Nintendo credit for what they did and the risks they took. But while I do see risks for MS / Sony getting into that space, in particular the potential market share already lost to the Wii is pretty big, I don't see automatic failure either, and in addition to the risks I see plenty of upside if they get it right.