deathcape said:
see..I think you're missing the point..the PS360 won't easily get Core HD motion controlled games combining those is too much and the profit goes down so much it's not worth it they can make party games with lesser graphics, sure.. they can make Core HD games without motion controls sure but incorporating both would be too much work, since the 3rd parties working on the wiimote tend to fail now imagine precise controls, wich will make them fail even harder unless they focus on that more, but if they focus on BOTH visuals AND good controls...on an HD system, you've got a big problem..who's willing to lose money? just to please a few core gamers? |
No, I get it, I just see that:
a) based on Wii there is no need for titles to have very expensive budgets to succed. An HD Wii Sports, Raving Rabbids, Boom Box, etc. would likely cost a fraction of an Uncharted, Killzone 2, etc.
b) this is because the genres which seem to work best using motion control do not need huge engines, many levels, etc. Mario Galaxy for example would play as well with a gamepad as a Wiimote IMHO - I found no advantage using the Wiimote with it. I see minimal advantage to motion controls for FPS, driving, etc. - although I will wait to see what they manage for FPS as a genre I like. Likewise a traditional RPG.
c) both consoles can continue as normal with big HD titles that either don't bother with motion controls or just use it as an option - for example I like the idea of using the camera to allow you to lean in FPS while you sit using a normal controller
d) there is simply no proof to the 'it would take too much work' arguement. Based on what? Has this been discovered already? As a hypotetical expanple, if Naughty Dog did want to support motion controls, would it really blow the budget out the water in addition to the high cost of making an Uncharted? I see no reason to believe this.
e) ditto for profits as per d) above - there's no proof that developing a title with HD graphics and using motion controls wouldn't be profitable. The PS3/360 have PSN / Live as delivery mechanisms, they could provide a slew of cool, motion control titles with graphics like Wipeout HD that fully exploit their controllers and these should offer developers a nice route for low cost distribution of motion control specific titles.
f) the audience is unknown yet. If (and as I said I think this is the real challenge for Natal and the PS3 Wand) there is enough of an install base then the audience could be very large. Large enough to support the controllers.
I have a Wii and fully give Nintendo credit for what they did and the risks they took. But while I do see risks for MS / Sony getting into that space, in particular the potential market share already lost to the Wii is pretty big, I don't see automatic failure either, and in addition to the risks I see plenty of upside if they get it right.
Try to be reasonable... its easier than you think...







