"If you look back at the commentary we received when we launched PS2, there was a lot of talk to the effect that 'It's very difficult to program for' and 'It's easier on a Dreamcast'. It's happened before. If they came back and told me, 'PS3? We can do this in a heartbeat,' that would be worrying because what it is telling me is that we're not pushing the envelope from a technology standpoint. The power that we've packed into PS3 will really manifest itself in software titles that come up four, five or six years down the line."
- Kaz on PS3's full power.
http://www.psu.com/PS3s-full-power-wont-manifest-for-years,-says-Hirai--a001165-p0.php
We have no plans to do so in the standard controller that ships with PlayStation 3. I believe that the Sixaxis controller offers game designers and developers far more opportunity for future innovation than rumble ever did. Now, rumble I think was the last generation feature; it's not the next-generation feature. I think motion sensitivity is. And we don't see the need to do that. Having said that, there will be specific game function controllers, potentially like steering wheels that do include vibration or feedback function—not from us but from third parties.
- Phil Harrison on rumble
http://www.gamedaily.com/articles/features/phil-harrison-we-are-under-no-pressure-to-drop-ps3s-price/70094/?biz=1
"Are there two versions of the Xbox 360 that people want to buy, is my question. I don't know. I think it just confuses the audience. They don't know which one to buy, developers don't know which one to create for, and retailers don't know which one to stock. So I think we wouldn't take that strategy. We wouldn't create confusion.
- Phil Harrison on Xbox 360 having two models.
http://www.gamesindustry.biz/articles/gdce-sony-unlikely-to-offer-two-versions-of-ps3-says-harrison
"Users will be able to store their content in an online storage server called the 'Cell Storage'. And the Cell processor, when it's not being used, can refine the content's quality. We call it the 'ageing' process."
- Ken on PS3
http://www.cnet.com.au/games/ps3/0,239035763,240054965,00.htm
"Backwards compatibility, as you know from PlayStation One and PlayStation 2, is a core value of what we believe we should offer. And access to the library of content people have created, bought for themselves, and accumulated over the years is necessary to create a format. PlayStation is a format meaning that it transcends many devices -- PSOne, PS2, and now PS3."
- Phil Harrison on BC
"I think Peter Moore is exactly right. I think Nintendo will be the second system consumers purchase after PlayStation 3."
- Harrison on Peter Moore's praise for Wii
"I know what Peter was getting at with his price point issue but he's not comparing apples to oranges. He's not even comparing the same kind of food products at all. It's clearly a case that PlayStation 3's price is justified by PlayStation 3's value. That's what consumers base their purchasing decisions on -- value."
"Frankly, I'm amazed that we can [sell the PS3] so cheaply."
- Harrison on PS3's price
"I don't believe that was backwards compatibility."
- Harrison on 360's BC problems
http://www.gamepro.com/article/news/55108/exclusive-sonys-phil-harrison-tells-all-on-ps3-page-3/
"Backward compatibility is a nice secondary consideration, but it's far from the number-one priority."
- On BC
Okay.. then they have to shoot me, because I really don't think we need any."
- Kaz choosing bullet in the head over a 360 exclusive
http://www.destructoid.com/kaz-hirai-would-rather-take-a-bullet-to-the-head-than-pick-up-a-360-exclusive-96873.phtml