| makingmusic476 said: I did compare them. What I was saying was that you can't compare them based on number of shaders alone. You have to get into the tyope of shaders, ops per cycle, etc. Also, yes, I am aware that not all of the shaders may be used at the same time in a non-unified architecture. That's why I said it's efficiency vs brute power and drew parallels between the shaders of the Xenos/RSX and the dedicated/unified RAM of the ps3/360. Basically, you missed exactly what I was trying to say. I apologize for my miscommunication. It seems there is a further miscommunication. I was referring to things related to screen resolution, not texture resolution, and shaders are part of the texture buffer, not the frame buffer. So we both argued on completely wrong pages. |
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs









