toastboy44562 said:
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Lol. I can't wait until we see sales. All I'm gonna hear is, "GT5 sold well, better than I expected." It'll be the same crap I heard about LBP, R2, KZ2, and probably Infamous too. Forza 3 will outsell GT5.
toastboy44562 said:
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Lol. I can't wait until we see sales. All I'm gonna hear is, "GT5 sold well, better than I expected." It'll be the same crap I heard about LBP, R2, KZ2, and probably Infamous too. Forza 3 will outsell GT5.
y0ungK!d said:
GT5 WON'T OUTSELL Forza 3. |
... THIS YEAR... provided Gran Turismo 5 is released in 2010, and not this year. In regards to how sales will be, one has no idea. One is hard pressed to explain why the light way "demo" version of the game was supposed to outsell Forza 2, and then use these sales to explain how GT5 (full version) would sell. Besides, wasn't Forza 2 bundled with consoles to? By the way, GT:P did outsell Forza 2 in Other (based on VGC's numbers).
@y0ungK!d
at around time prologue released the ps3s install base actually wasn't that much bigger then the 360s install base was when they released Forza 2, according to the sites hardware comparison table (and assuming I'm using it correctly) the gap was less than 2 million.
They can say whatever they want. Only gamers that visit sites like this will ever hear about the bickering and that's a small amount of people. Plus, how many people will not buy this on this site because of what Turn 10 is saying? 3 or 4? All they are doing is getting more people talking about the game.
Whilst I agree that the PR people behind Forza are being needlessly and annoyingly aggressive towards the GT series, I have to laugh at this guy. He starts with
"Microsoft has an irritating habit of attempting to tear down the competition while simultaneously promoting their own; a marketing tactic we don't see as often from either Sony or Nintendo"
And then tries to tear down the competition by describing Microsoft as looking foolish and aspects of Forza as laughable
Lets all grow up kthx
I prefer Forza over Gran Turismo, am i the only one? This tread is bout them being confident their product is the best, which every team should be.

@ silverfox. There's a difference between building your own product up and tearing anothers down
| voty2000 said: They can say whatever they want. Only gamers that visit sites like this will ever hear about the bickering and that's a small amount of people. Plus, how many people will not buy this on this site because of what Turn 10 is saying? 3 or 4? All they are doing is getting more people talking about the game. |
Good post. I don't see what the big deal is.
deadt0m said:
No, I'm afraid there's no debate to be had. I'd say that the most important aspect of high-speed car racing, especially on twisty road courses, is pretty much NOT DYING. I don't care how perfectly the courses are recreated, because let's face it, 99% of the players will never have a chance to drive on any of those courses.
It's quite simple: a car racing game with no collisions and no car damage is not realistic. That's it. That doesn't make it wrong to like Gran Turismo, if you think it's a fun game, more power to you. I'm just sick of reading fanboys call Forza "laughable" when compared to the "ultimate realism" of Gran Turismo when Gran Turismo is only slightly more realistic than, say... Dead Rising.
Edit:
@ Filabrasiliero - I quoted your post and typed a long reply, but apparently it didn't get posted, so you'll have to settle for this abridged version, sorry. Obviously the physics of how a car handles is important, but the fundamental building block of physics is the manner in which solid objects interact when they collide. Any "physics engine" that completely ignores that aspect is not a "physics engine" at all, it is an arcade racing engine of whatever degree of sophistication. As for the whole thing about precision being important because you are trying to get the best time, go ask Dale Earnhardt Junior if his #1 worry was his dad's time at the Daytona 500 when he crashed into a wall. I'd imagine he'd be slightly more concerned about the fact that the car was completely destroyed and his dad was killed. |
Ideally, yeah we want all that, but no game has been able to have realistic damage, so I prefer they focus on things like making the collission and driving physics as realistic as possible, dynamic weather, realistic tire wear, etc.... We want a realistic racing sim first, not a damage sim, damage modeling should come as a nice bonus. I'm done with this topic though, I'm pretty sure you can understand my point and plenty others feel the same way.
It will be fun when GT5 sells twice as forza(maybe not but will sell a lot more)
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