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deadt0m said:
kanariya said:
deadt0m said:

Since you're clearly such an expert on the subject, though, please explain to me the intense realism behind uncrashable cars.

 

This is something debatetable. It's gonna be long and I don't have time to go into it right now.

There is no driving sim out there can replicate the real driving situation.

 

One of the most important aspect that driving sim can teach is to be consistent with the perfect driving line, and the ability to learn the tracks without being there.

 

No, I'm afraid there's no debate to be had. I'd say that the most important aspect of high-speed car racing, especially on twisty road courses, is pretty much NOT DYING. I don't care how perfectly the courses are recreated, because let's face it, 99% of the players will never have a chance to drive on any of those courses.

 

It's quite simple: a car racing game with no collisions and no car damage is not realistic. That's it. That doesn't make it wrong to like Gran Turismo, if you think it's a fun game, more power to you. I'm just sick of reading fanboys call Forza "laughable" when compared to the "ultimate realism" of Gran Turismo when Gran Turismo is only slightly more realistic than, say... Dead Rising.

 

Edit:

 

@ Filabrasiliero - I quoted your post and typed a long reply, but apparently it didn't get posted, so you'll have to settle for this abridged version, sorry.

Obviously the physics of how a car handles is important, but the fundamental building block of physics is the manner in which solid objects interact when they collide. Any "physics engine" that completely ignores that aspect is not a "physics engine" at all, it is an arcade racing engine of whatever degree of sophistication. As for the whole thing about precision being important because you are trying to get the best time, go ask Dale Earnhardt Junior if his #1 worry was his dad's time at the Daytona 500 when he crashed into a wall. I'd imagine he'd be slightly more concerned about the fact that the car was completely destroyed and his dad was killed.

Ideally, yeah we want all that, but no game has been able to have realistic damage, so I prefer they focus on things like making the collission  and driving physics as realistic as possible, dynamic weather, realistic tire wear, etc.... We want a realistic racing sim first, not a damage sim, damage modeling should come as a nice bonus. I'm done with this topic though, I'm pretty sure you can understand my point and plenty others feel the same way.