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Forums - Gaming - PS EyePet more interactive than Milo project.

of course! you'r a sony fanboy! now lets just wait till someone make milo is more interactive than eyepet thread okay?



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Adobo said:
of course! you'r a sony fanboy! now lets just wait till someone make milo is more interactive than eyepet thread okay?

Well, im keeping score. And Natal hasnt been released and to a greater extent the wands havent either. But my scoreboard reads liek this.

Sony motion 0

Natal - 1

Scoring based on Molyneux pushing Natal and not seeing his talk match the product.

This is not trolling or flamebait, but we dont know anything extensive about either project.

And to lay the groundwork for my defense i think the OP is full of fail since you cant compare one product released to another we have only seen an on stage very infant stages demo so this thread in and of itself is pretty useless and full of theory.



Leo said it all

THREAD



Nobody's perfect. I aint nobody!!!

Killzone 2. its not a fps. it a FIRST PERSON WAR SIMULATOR!!!! ..The true PLAYSTATION 3 launch date and market dominations is SEP 1st

Both games use different features. A more interesting question would be, having seen everything shown for Natal can it run Eyepet, and knowing what we know about PS- Eye can it run Milo? Other than that, it's just up to the developer as to what software they make.



1.) No Controller Needed (But controllers available)

Eye pet has a controller, that is used for everything. The game really isnt exciting.



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the only people who will buy milo are pedophiles



Predictions

GT5 will sell 3.2million + first week on ps3 (made 06 March 2010)

FFXIII Versus will have higher Metacritic scores than FFXIII after the first month.... Bet going on with perpride - loser changes sig for a month

KH3 will be PS3 EXCLUSIVE - willing to bet removal from vgchartz for a month


It's true that it's more interactive....
you can't tickle Milo on the tummy to have him roll over!



OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

eyepet is simply astounding by the fact that what it sets out to do it does extremely well, i picked one up for 30 quid on sunday as i was intrigued by the technology and i gotta say the game's also a lot of fun, my fiance' loves it and the challenges can be quite tricky to get gold rankings. Also the game's sold out everywhere in the uk as sony have been advertising it quite heavily and it appeals to all sorts of gamer whether it be kids and families looking for a bit of casual fun to a gamer like me who's owned every console from sega, nintendo, sony and microsoft except the ps2 and has been gaming for 23 years



nintendo and sega fan since i was old enough to hold a game controller.

note: my games collection on my profile is only 20ish% complete, i've got a boatload of 360,saturn and dreamcast games to add and a few ps3 games, thanks :)

 

leo-j said:
There is no proof milo works according to Gametrailers, the entire video was scripted

Milo & Kate

First up is Peter Molyneux's new baby. As you'll know if you followed our live text, Milo is the name of the new AI character in development at Lionhead Studios. And as you'll know if you read our interview with Peter Molyneux, or could have predicted if you know anything about Peter Molyneux, Kate is the name of a dog.

A Lionhead man mucks about with Milo.

But the dog's not on show today - instead we're presented with Milo on his own, sitting on a swing by a river. Molyneux invites me to try interacting with him by standing in front of the screen and moving around the room.

As I move, the camera moves with me. Shift your body left and the camera pans left; tilt your body forwards and it zooms in, and so on. "Normally you'd be using the right thumbstick for this," observes Molyneux. It's a bit disconcerting, but in a good way; looking around to change your viewpoint feels a lot more natural than pushing a stick.

What about those who would rather stay sat on the sofa? The technology works just as well when sitting down, according to Molyneux: "You just move your torso and your head to move around. It can be a very relaxed experience."

Now, he says, we're going to train Milo to recognise me. I'm told to smile and frown to start the process off, and I try to make things easy for Milo by exaggerating my expressions like a gurning champion at a rave. "That's too much," says Molyneux. "You don't smile and frown like that in real life, do you?" He clearly hasn't seen my Facebook page.

I tone it down a bit and sure enough, Milo jumps off his swing and walks towards me. "You OK?" he says.

It's unnerving, there's no doubt about it. Instinctively I reply, "Yes, thank you. How are you?"

Claire again, Milo again. We want the dog. Show us the dog now.

"Wearing black, I see. It suits you." He's not wrong. About the first bit, anyway. But once the shock of Milo noticing this wears off, I realise he hasn't answered my question. Perhaps this is one of the tricks used to make you think he's real; and they are indeed tricks, as Molyneux is happy to admit.

I try another direct question. "Have you had a nice day, Milo?" He smiles and nods, so I go for something more complex. "Did you enjoy Microsoft's E3 conference?" He's non-committal. "Are you looking forward to the rumoured unveiling of the PSP tomorrow?" Milo nods. The truth is though, he doesn't really know what I just asked. He understood I was asking a question by listening to the tone of my voice, but he didn't understand the words. Knowing that doesn't make the whole thing much less unnerving, though.

Molyneux invites me to go and look at the fish in the river, as seen in the E3 press conference. The water effects are stunning anyway, but to see yourself reflected within them is astonishing. "Swish the water about a bit," says Molyneux, so I do. There are one or two odd moments where the water doesn't quite seem to flow naturally, but once again, the overall effect is highly impressive.

The demo's over, and all too soon. I didn't get to try out the work or play activities, or draw a picture for Milo, or meet his female counterpart, Milly. Not to mention the dog. There are still lots of questions about Milo & Kate, particularly with regard to how scripted the conversations are and just how clever your virtual friend really is. Here's hoping we'll get to find out more soon.

http://www.eurogamer.net/articles/e3-project-natal-hands-on

here is a real video:

http://www.youtube.com/watch?v=caceIkKKR68&feature=player_embedded

It does not work 100% but it will work when it releases in 13 month or even more.



Imagine not having GamePass on your console...

It seems like Eyepets target audience will be children, and young at heart adults. I am not sure who the target audience is for Milo. Hopefully it is just a tech demo, and MS doesn't waste any money on it.



Thanks for the input, Jeff.