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Forums - Nintendo - Japan Review: Infinite Space

Saw this on 1UP and it's nice to see Platinum Games' make another good game. It got 9/9/8/8 in Famitsu.

http://www.1up.com/do/newsStory?cId=3174584

Japan Review Check: Infinite Space

How does Platinum Games' latest hold up?

By Kevin Gifford, 06/03/2009

Sega and Platinum Games' Infinite Space has had the worst luck spreading the word about itself. A spacefaring RPG for the Nintendo DS, it had the misfortune not only to be outshone (outgored) by Platinum's balls-out first release MadWorld, but for its Japanese debut in stores to coincide with E3 week, all but guaranteeing that few will notice overseas.

It's a bit of a shame, because apparently the game's a corker. Famitsu magazine rated it 9/9/8/8 for a total of 34 points in this week's issue, earning it a Gold award. "From the ship customization that reflects the player's tastes down to the tiniest detail to the battle difficulty (you are killed instantly if you let your guard down) to the vast and complex SF story; every aspect of this game is deeper than I imagined," wrote one reviewer. "The sheer volume is also overwhelming, and I applaud their efforts. There are some unkind parts of the game, but they are easily overpowered by the game itself."

Several other reviewers were similarly "overwhelmed" by the "vastness of the setting," which one found "simply staggering." High marks were generally given to the ship customization: "Customizing your ship doesn't seem very flashy, but it's highly addictive, and the customizations stick out pretty well from each other."

All this adulation came to Infinite Space despite the game's high learning curve. "The battles present a pretty high hurdle, and you can't even let your guard down in regular fights," one wrote. "It takes time to learn the tricks to battle, but the game stands up to extended play." Another agreed: "The game can be severe, with seemingly insignificant decisions having effects on the entire game situation. It seems complex at first glance, but the interface is easy to use and the game's simple to get into."

The US version of Infinite Space is due out later this year.



MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.

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Cool.



I must have this for a couple reasons,the team behind this game and heard it compared to Star Trek often.



July 7, 2009 in NA... mark your calendar!



MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.