nightsurge said:
Yep. It flopped big time. A huge flopping failure.
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Congrats on making my case. How many of those are online only? How many of those were developed by zipper?
nightsurge said:
Yep. It flopped big time. A huge flopping failure.
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Congrats on making my case. How many of those are online only? How many of those were developed by zipper?
^And compared to those this one flopped 
Thanks for giving excuses as to why it did flop, along side the fact that it absolutely sucked.
And yes this does not include the possible 50k that were downloaded.
Both PS2 visions sold better, even the PSP versions did better.
Maybe Zipper should have been smarter and made sure the game was:
1. Ready and not bug heaven
2. Had a single player campaign
Your a sad sorry little troll if you believe Sony had the same expectations for Confrontation that it did with 1-3.
nightsurge said:
Uhh... k? Just how many PS3 games currently available are online only? And of those how many are actually good? SOCOM flopped hard thanks to the awful preliminary glitches and the long time it took to patch everything. I still don't think many people play that. |
It's nice that you think that, but as somebody that owns the game, online is always very busy.
| nightsurge said: ^And compared to those this one flopped Both PS2 visions sold better, even the PSP versions did better. Maybe Zipper should have been smarter and made sure the game was: 1. Ready and not bug heaven 2. Had a single player campaign |
I don't think Zipper made it. Wasn't it made by Slant Six?
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Zipper didn't develop Confrontation... man you don't even know about the game your bashing. Pathetic.
| JEDE3 said: Zipper didn't develop Confrontation... man you don't even know about the game your bashing. Pathetic. |
I'm sorry, I figured Zipper made it considering your question. Like I could care less who made it.
And I'm not being a troll, I'm stating facts about the game, as well as my opinion of it. After having owned it for months I never played it because every time I tried it was bugs and lag heaven. I'm sure it's "busy" but even just a few tiny thousand players each day would appear that way. I'm sorry, but anyone who thinks this game achieved what it was meant to is really low balling it.
| nightsurge said: ^And compared to those this one flopped Both PS2 visions sold better, even the PSP versions did better. Maybe Zipper should have been smarter and made sure the game was: 1. Ready and not bug heaven 2. Had a single player campaign |
Zipper might have done that if they had made the game.
Also I notice how you ignore that it outsold Combined Assault without even factoring in downloads. Not to mention both S3 and Combined Assault turned a lot of people off the series.
nightsurge said:
I'm sorry, I figured Zipper made it considering your question. Like I could care less who made it. Congrats on making my case. How many of those are online only? How many of those were developed by zipper?
And I'm not being a troll, I'm stating facts about the game, as well as my opinion of it. After having owned it for months I never played it because every time I tried it was bugs and lag heaven. I'm sure it's "busy" but even just a few tiny thousand players each day would appear that way. I'm sorry, but anyone who thinks this game achieved what it was meant to is really low balling it. |
No no no no, You are NOT stating facts. You are stating claims you pulled from your ass. Where is the data showing that it flopped? In order for you to prove it flopped you must either show A. Sony's expectations of it selling as much as previous SOCOMS or B. Sony's financial breakdown of this game.
Yakuzaice said:
Zipper might have done that if they had made the game. Also I notice how you ignore that it outsold Combined Assault without even factoring in downloads. Not to mention both S3 and Combined Assault turned a lot of people off the series. |
Thanks for coming in late. I ignored those because I figured those were crap expansions that obviously were flops themselves by your own definition.
Take away Zipper. Insert correct publisher/developer. All I did was assume from what JED said. I really could care less about the game since it sucked so bad that I sold it and how burned I am for having wasted money on it to have to suffer through lag and bugs for months.