steven787 said:
Notice your example also has the word "Mario" in it. Type Mario into the game database or this link and organize the results by sales... then go down to number 59... That is how many million sellers Mario has had just that are tracked or recorded in the VGC database. Edit: Hit post too early
Then add in all the games that are missing NA and Other numbers... Why would they have to put in online? Maybe they learned from Mario Kart that online isn't used by enough individual players to include it. Maybe they don't care and just want an easy 3-5 million seller as opposed to a 10+ million seller. The talent, like they have at Nintendo, is not unlimited. They can't be all things at once. To get more talent, maybe it cost too much. Maybe it just isn't out there. |
I've refined your search to make it more relevant. They have all sold half as much as Mario Kart or less, and only one of them has online play (an early and cumbersome implementation, I might add). You might add in SSBB, if you want another game with Mario and clumsy online.
I just have a hard time believing that the labour investment isn't worth it when the one game with Mario and an excellent online system has sold 8 million units more than any other Mario game on the platform. How many millions of units would online have to shift to justify the cost? I would think less than one.
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