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Forums - Nintendo - Official Miyamoto E3 briefing thread.

steven787 said:
I am a big Nintendo fan and I have been on gaming forums for a long time... Still, I can not believe you guys are rationalizing a heart rate monitor.

Its not a matter of being a Nintendo fan, its a developer perspective of how it can be used. You seem to like to ignore my points but yet further complain about the device. Are you just here to complain then, even when I've given you a logical application for said device?



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bardicverse said:
steven787 said:
I am a big Nintendo fan and I have been on gaming forums for a long time... Still, I can not believe you guys are rationalizing a heart rate monitor.

Its not a matter of being a Nintendo fan, its a developer perspective of how it can be used. You seem to like to ignore my points but yet further complain about the device. Are you just here to complain then, even when I've given you a logical application for said device?

See this post (which is after that one)...

steven787 said:
theRepublic said:
steven787 said:
I am a big Nintendo fan and I have been on gaming forums for a long time... Still, I can not believe you guys are rationalizing a heart rate monitor.

If you don't like it, don't buy it.  Simple as that.

That's not a good answer... This a forum for discussion.  I want to know why someone at Nintendo thinks this would sell.  I am pushing to know exactly WHY I should want to buy it. 

I don't want a rationalization or a "It would be cool if", why would it be cool if... the VS was used in an Eternal Darkness type game?  What makes you think that my heart rate while playing a game is significantly effected in a way that couldn't already be predicted by common reactions or my skill.... if the VS was used to see how many enemies to put on screen? Why is this better than measuring my skill?  Why is it better to continually up the challenge (without consent) when a lot of enjoyment comes from getting better at a game and mastering what others cannot or what the developer thought would be a good challenge?

These aren't attacks, these a genuine questions... Why is this going to make gaming better?  Neither Nintendo or anyone in here has explained to me what makes this something I should spend $20 (a guess)?

It is perfectly reasonable to be opposed to a company releasing a product for various reasons.  I love Nintendo.  I am willing to bet that a lot of people who bought Wii Music came away from that experience feeling like they did not got their money's worth and would trust the Nintendo brand as I, and many of you, have come to trust them (These are casual/new gamers and they don't read reviews - which don't really align with casual interest anyway.)

Releasing stuff like this is bad for business in the long run.

Marginal sequels and cheap novelty (as opposed to intriguing and exciting novelty, i.e. innovation) are going to kill off the interest the general public has found in Nintendo.

The reason why Nintendo succeed was because they did things no one ever saw before.  That is ultimately why Wii Music hasn't had the staying power like Wii Fit, Wii Sports, and many other casual titles. 

Almost everyone has seen a heart rate monitor.

 or this post:

steven787 said:
bardicverse said:
As for the Vitality Sensor - heart rate transmitted to the Wii, helps keep track of your heartrate as you exercise, which accurate tells you how many calories you burned off. I see that as an important part of cardio fitness.

I see it good for other things, like adrenaline detection, fear etc. Good for FPS games, horror games...

I see what you are saying but I don't think games should tell me how I feel, they should try to influence the way I feel.

 

I didn't ignore your input at all.  You must have missed my follow up questions/comments.



I would cite regulation, but I know you will simply ignore it.

Steven - You address one thing, but then argue the other which was already mentioned. You keep going back to the heart rate monitor. I explained the difference of using a HRM and the VS. The VS will report the data taken in, and chart it in a fitness program. Ever use an advanced treadmill? They have an area you put your thumb down on. It picks up your heart rate, then calculates how many calories you burn off as you exercise. Since calorie burn is at the core of weight loss, the device proves useful to that market.

You argue that the VS is a waste, but it has its context. The balance board is also a small -use device, but it has its place (as several million people have shown). Not every device is going to be tailored to the traditional gamer. I doubt you'll be playing Metroid with a balance board anytime soon.



I am not demanding it be good for traditional games, I was not the one who brought up "FPS games, horror games" or zombies; I was commenting on your suggestion of applications for "core" games.

Actually, for someone who is really into Wii Fit, I get it. I just can't imagine how much value this will add to the product for people only moderately interested in it.

I do not see how this further expands the market. It just seems like a way for them to make money off of people who are already hooked...

Not that I would automatically be against that but I do believe that if a product does not provide enough value to consumers, they will be less willing to spend money again. Which is why you see existing markets shrink; company's take this route far too often.



I would cite regulation, but I know you will simply ignore it.

The Wii Vitality Sensor only has one "hardcore" application: On-rails horror shooters.



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xbebop said:
The Wii Vitality Sensor only has one "hardcore" application: On-rails horror shooters.

I'm really glad you're not a game developer..