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Forums - Gaming Discussion - In-depth comparison of the big three's motion controllers.

mai said:
Just wondering at what speed WM+ could capture motion?

The gyroscopes used in it respond at up to 140Hz, but I think the Wiimote usually is queried for data at 100Hz.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

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Yeah but WM+ will have a new all black glossy look complemented by a black wii. so there.



mai said:
Just wondering at what speed WM+ could capture motion?

 

1600 degrees per second for fast motion

300 degrees per second for slow motion



The eye toy uses a low light amplifier somewhat like what you find in nightvision googles, so it should work in a dark room, aslong as it can detect some source of light it will amplify it, the light from the T.V should be enought to accomplish this.



saicho said:
Cueil said:
The Ghost of RubangB said:
How are you going to walk around in a FPS or TPS or 3rd person adventure melee game with these 3 control methods? Only one of these controllers lets you use a joystick at the same time, which is the industry standard control for movement.


I think you're forgetting that both of these technologies have some time till their release.  I also think that many of you feel that Natal has more limiting factors than it actually does.  Who says that you can't use your controller with Natal?  Who says Microsoft wont create a break away controller and comes apart into separate pieces... same with Sony.  They could map the DS3 onto those wands.  What I think Natal has some really big potential in is what Wii dominates in right now... Fitness.  As for none controller movements in a FPS... how about moving your shoulders as if you were walking with a real gun or lifting up your feet?  You could swing your arms... the bigger problem would be turning.  I think we'll much better tech when these two products finally launch.

That's the delima with Natal. As far as I can tell, the whole presentation of Natal is promoting that you don't need any controllers and it gives you total freedom as well as the ease for anyone to play. If MS were to offer a controller to use with Natal, it would totally defeat the whole purpose of project Natal and look like a PSEye + wand knockoff.

I don't think it would defeat the purpose at all.  You don't need to use Natal for everything if you don't want to.  Let's say they put the full motion on your face.  So instead of tracking your body it's only tracking where your head moves so you have a much more interactive FP game.  Also you could augment other games with Natal.  Just because you can track the whole body doesn't mean that you want to.  You have to think that  games like Splinter Cell and Grand Theft Auto just wouldn't need the camera.  You could probalby get the game working just fine with it, but I imagine that using the camera for simple gestures would work out best and free up bottons for the game.  If this works as well with Driving games as I hear it may remove the controller completely, but some games just wont ... I don't want to say work well... because I'm sure they would, but the time investment may not make it worth the effort... something like that.  Personally if they don't pack this into Arcade systems I just don't see it catching on... same with Sony's motion controllers.



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Cueil said:
saicho said:
Cueil said:
The Ghost of RubangB said:
How are you going to walk around in a FPS or TPS or 3rd person adventure melee game with these 3 control methods? Only one of these controllers lets you use a joystick at the same time, which is the industry standard control for movement.


I think you're forgetting that both of these technologies have some time till their release.  I also think that many of you feel that Natal has more limiting factors than it actually does.  Who says that you can't use your controller with Natal?  Who says Microsoft wont create a break away controller and comes apart into separate pieces... same with Sony.  They could map the DS3 onto those wands.  What I think Natal has some really big potential in is what Wii dominates in right now... Fitness.  As for none controller movements in a FPS... how about moving your shoulders as if you were walking with a real gun or lifting up your feet?  You could swing your arms... the bigger problem would be turning.  I think we'll much better tech when these two products finally launch.

That's the delima with Natal. As far as I can tell, the whole presentation of Natal is promoting that you don't need any controllers and it gives you total freedom as well as the ease for anyone to play. If MS were to offer a controller to use with Natal, it would totally defeat the whole purpose of project Natal and look like a PSEye + wand knockoff.

I don't think it would defeat the purpose at all.  You don't need to use Natal for everything if you don't want to.  Let's say they put the full motion on your face.  So instead of tracking your body it's only tracking where your head moves so you have a much more interactive FP game.  Also you could augment other games with Natal.  Just because you can track the whole body doesn't mean that you want to.  You have to think that  games like Splinter Cell and Grand Theft Auto just wouldn't need the camera.  You could probalby get the game working just fine with it, but I imagine that using the camera for simple gestures would work out best and free up bottons for the game.  If this works as well with Driving games as I hear it may remove the controller completely, but some games just wont ... I don't want to say work well... because I'm sure they would, but the time investment may not make it worth the effort... something like that.  Personally if they don't pack this into Arcade systems I just don't see it catching on... same with Sony's motion controllers.

With that, we go back to square one of the arugment - Natal does not apply to all games especially by itself. That's where nunchuck and Wiimote combination excels. It may not be the best motion controller comparing to other company's offering. It can be used in all games.



MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.

saicho said:
Cueil said:
saicho said:
Cueil said:
The Ghost of RubangB said:
How are you going to walk around in a FPS or TPS or 3rd person adventure melee game with these 3 control methods? Only one of these controllers lets you use a joystick at the same time, which is the industry standard control for movement.


I think you're forgetting that both of these technologies have some time till their release.  I also think that many of you feel that Natal has more limiting factors than it actually does.  Who says that you can't use your controller with Natal?  Who says Microsoft wont create a break away controller and comes apart into separate pieces... same with Sony.  They could map the DS3 onto those wands.  What I think Natal has some really big potential in is what Wii dominates in right now... Fitness.  As for none controller movements in a FPS... how about moving your shoulders as if you were walking with a real gun or lifting up your feet?  You could swing your arms... the bigger problem would be turning.  I think we'll much better tech when these two products finally launch.

That's the delima with Natal. As far as I can tell, the whole presentation of Natal is promoting that you don't need any controllers and it gives you total freedom as well as the ease for anyone to play. If MS were to offer a controller to use with Natal, it would totally defeat the whole purpose of project Natal and look like a PSEye + wand knockoff.

I don't think it would defeat the purpose at all.  You don't need to use Natal for everything if you don't want to.  Let's say they put the full motion on your face.  So instead of tracking your body it's only tracking where your head moves so you have a much more interactive FP game.  Also you could augment other games with Natal.  Just because you can track the whole body doesn't mean that you want to.  You have to think that  games like Splinter Cell and Grand Theft Auto just wouldn't need the camera.  You could probalby get the game working just fine with it, but I imagine that using the camera for simple gestures would work out best and free up bottons for the game.  If this works as well with Driving games as I hear it may remove the controller completely, but some games just wont ... I don't want to say work well... because I'm sure they would, but the time investment may not make it worth the effort... something like that.  Personally if they don't pack this into Arcade systems I just don't see it catching on... same with Sony's motion controllers.

With that, we go back to square one of the arugment - Natal does not apply to all games especially by itself. That's where nunchuck and Wiimote combination excels. It may not be the best motion controller comparing to other company's offering. It can be used in all games.

See the Wiimote can't be used in all game by itself... it needed an excesory... the nunchuck.  Also there are other uses for a camera system like Natal.  Not the least is facial recongnition for logon and build in voice recognition.   I think that a game that would be really fun with Natal that people would consider hardcore would be a new Black and White game.  Also I would like to admit that I couldn't figure out how they were going to use the Wiimote to make hardcore games work well.  Personally I think a combination of the two methodes would work the best.