Most, if not all video games have an ending of some kind. This is especially true in today's world. We're given plot details, and with that comes a conclusion to the time that we've spent throughout the narration. The tale begins to wrap itself up as the good guy (or gal) defeats the end villain. The doors shut as the antihero takes his stand as the replacement ruler in a time of a greater villainy that's submerging. Friendly faces send their farewells. Tears run along the cheeks of a fallen loved one. A portal to another dimension has opened, and you've just submitted your ticket stubs for this ride. However you find that a game may close its lid forever, as you well know, there's a time factor for how this remaining duration of the ending chapter runs its course. What I'd like to ask of you is this: Just what do you think about all of this?
In certain games, not all games, there exists stories that some gamers find to be too stuffed. The kinds of games that are padded to the brim with intricate situational details, such as the Metal Gear Solid saga, may also come packaged with an ending that tends to drag on. Just check out Metal Gear Solid 4: Guns of the Patriots. If you've seen the movie The Lord of the Rings: The Return of the King, check your stop watch to find out which closing is the beefier.
Opposite of this, some games also may be too short on the story fillings. These narratives may give you very little in the way of what you want to know about these characters, and therefore can leave some gamers feeling unsatisfied with what's become of their time that was spent playing as who or whatever. BioShock, for example: is the summation of the story (which is about a two-minute length) too light?
Then take a look at those of us who don't care about an ending either one way or the other. To this person they can take it long, they can take it short, or maybe they can even take it as having nothing at all and can come away grinning.
The point is that people either like having things their way or don't. Some prefer receiving a larger piece of the pie, which is smothered in whipped cream. Some want it cut small, either plain or only a little topping. To others it just doesn't matter; for them they'll take a sliver or they'll engulf half of the entire dessert. But to you, what do you say? Do you think that games are better leaving off with a larger chunk of story so that you know everything that there is to know, and you see that there is all there is to see, and you really get the feeling like you've accomplished something? Would you rather have your finale finish up quicker so that you don't have to sit there forever? Or maybe, just maybe, do you take your epilogue any way and every way that it's prepared?








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