By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Ok, who here failed to DO THE MATH and didn't buy an Atari Jaguar?

richardhutnik said:
kaneada said:
 

I'm glad I read that all the way through because my immediate knee jerk reaction was to flame you for your lack of understanding of what a 64-bit bus actually is. The second reaction was one of irony, becuase something reeked of satire. Hats off to you, because you could be a fanboy in a cheap hollywood production.

Atari's math was off. Two 32-bit processors (named Tom and Jerry) does not equal a 64 bit bus. Secondly the bus width preaching of the old gamming days was nothing but a gimmick. Why didn't I buy one? Because my parents thought my SNES was sufficient and didn't think I needed another gamming console. Being 10 or 12 at the time I wanted every video game system out there because I played video games then like I drink now. ALL THE TIME!

We are at a place where people no longer discuss number of bits, because it flat out doesn't matter to sales.  In regards to the Jaguar, here is Wikipedia on it:

http://en.wikipedia.org/wiki/Atari_Jaguar

Flare II initially set to work designing two consoles for Atari Corp. One was a 32-bit architecture (codenamed "Panther"), and the other was a 64-bit system (codenamed "Jaguar"); however, work on the Jaguar design progressed faster than expected, and Atari Corp. canceled the Panther project to focus on the more promising 64-bit technology.

In a last ditch effort to rescue the Jaguar, Atari Corp. tried to play down the other two consoles by proclaiming the Jaguar was the only "64-bit" system. This claim is questioned by some[9], because the CPU (68000) and GPU executed a 32-bit instruction-set, but sent control signals to the 64-bit graphics co-processors (or "graphics accelerators"). Atari Corp.'s position was that the mere presence of 64-bit ALUs for graphics was sufficient to validate the claim. Design specs for the console allude to the GPU or DSP being capable of acting as a CPU, leaving the Motorola 68000 to read controller inputs. In practice, however, many developers used the Motorola 68000 to drive gameplay logic.

Processors

  • "Tom" Chip, 26.59 MHz
    • Graphics processing unit (GPU) – 32-bit RISC architecture, 4 KB internal cache, provides wide array of graphic effects
    • Object Processor – 64-bit RISC architecture; programmable; can behave as a variety of graphic architectures
    • Blitter – 64-bit RISC architecture; high speed logic operations, z-buffering and Gouraud shading, with 64-bit internal registers.
    • DRAM controller, 32-bit memory management

Again, it was 64bit the wat the PC-Engine was 16bit.  It had a 64bit processor in it and a 64bit bus.  Of course, most developers coded to the 16bit processor in it, so it was moot.  Number of bits don't mean much either.  The Intellivision was a 16bit system, but compare the 8bit NES to it.  The NES blows it away. 

 

I understand what is going on here.  The real understanding is screaming specs is a joke when it comes to games.

That's where I pulled my info. However when you think about it, that was kind of a bottle neck in performance. If your primary processing can only send 32-bit instructions, having 64-bit accelerators don't matter. Ultimately the system was 32-bit on my understanding of this document. The only real advantage you have there is parallelism as theorectically you could send two 32-bit instructions on that bus, but ultimately that was a weak solution.

As far as whether the system was 64 bit or not is kind of a joke. If the presence of 64-bit anything existing on the board made it a 64-bit system then I could just as easily question that it is 32-bit due to the main CPU. That would be like saying the Gensis was only 8-bit because it used Z80 for sound processing and backward compatibility.The point is that neither statement in this paragraph faithfully represents the systems acutal capability (i.e. the Gensis used a motorolla 68000 CPU for its primary processor which is 16-bit.)

Lastly, I did read all the way through this, so I know it was intended to be satirical and therefore I wasn't actually flaming you for any lack of understanding and I do think I did mention that the systems specs were used a gimmick, so I got your point.

 



-- Nothing is nicer than seeing your PS3 on an HDTV through an HDMI cable for the first time.

Around the Network

Haha, I liked the Jag.

It had some decent games...it came out without a monster price tag and it had potential. Had big developers worked on the system and had Atari had the $$$ to push the system...we may be playing Jaguar 3 today and not ps3.

But yeah...funny topic dude



Honestly, I had no idea what Atari or the Jaguar was back then. All I knew was Mario and Nintendo. I saw the Jaguar in some retailer commercials, but since I didn't know anything about it (and I was completely hooked on Nintendo) it didn't really interest me. Noone I knew had it either, and no retailers had a demo ex for me to try. Simply not in my scope.



This is invisible text!

kaneada said:
richardhutnik said:

 

Processors

  • "Tom" Chip, 26.59 MHz
    • Graphics processing unit (GPU) – 32-bit RISC architecture, 4 KB internal cache, provides wide array of graphic effects
    • Object Processor – 64-bit RISC architecture; programmable; can behave as a variety of graphic architectures
    • Blitter – 64-bit RISC architecture; high speed logic operations, z-buffering and Gouraud shading, with 64-bit internal registers.
    • DRAM controller, 32-bit memory management

Again, it was 64bit the wat the PC-Engine was 16bit.  It had a 64bit processor in it and a 64bit bus.  Of course, most developers coded to the 16bit processor in it, so it was moot.  Number of bits don't mean much either.  The Intellivision was a 16bit system, but compare the 8bit NES to it.  The NES blows it away. 

 

I understand what is going on here.  The real understanding is screaming specs is a joke when it comes to games.

That's where I pulled my info. However when you think about it, that was kind of a bottle neck in performance. If your primary processing can only send 32-bit instructions, having 64-bit accelerators don't matter. Ultimately the system was 32-bit on my understanding of this document. The only real advantage you have there is parallelism as theorectically you could send two 32-bit instructions on that bus, but ultimately that was a weak solution.

As far as whether the system was 64 bit or not is kind of a joke. If the presence of 64-bit anything existing on the board made it a 64-bit system then I could just as easily question that it is 32-bit due to the main CPU. That would be like saying the Gensis was only 8-bit because it used Z80 for sound processing and backward compatibility.The point is that neither statement in this paragraph faithfully represents the systems acutal capability (i.e. the Gensis used a motorolla 68000 CPU for its primary processor which is 16-bit.)

Lastly, I did read all the way through this, so I know it was intended to be satirical and therefore I wasn't actually flaming you for any lack of understanding and I do think I did mention that the systems specs were used a gimmick, so I got your point.

 

The Blitter was a 64bit chip.  It also had a 64bit bus.  It had a 16bit CPU and multiple 32bit chips in there.  It wasn't, as is said, "Well, they took two 32 bit chips and added them up, and it was 64 bit". 

What I believe should be concluded is that "number of bits" means jack, because the Intellivision was a 16bit system.  Doesn't mean it even holds a candle to the NES, for example.  Raw CPU horsepower doesn't count either.  What matters is what the system plays, not all the hype over number of bits, size of storage, how many FLOPS something does, or whatever else.  This is particularly true now. 

So, with the Jaguar, as far as 64 bits go, it is LAME, the way the Intellivision is LAME for 16bits.  The TurboGrafx does a decent job keeping up with the Genesis and SNES, as far as games go, and what the system does, so it belongs in the same class as those two systems.  And yes, it had an 8bit CPU, and 16bit graphics processor.

And with everything overall, it matters that you are having fun.  Angry Videogame Nerd on the Jaguar summed up what matters.  And Tempest 2000 rocks.  Too bad not too many people are interested in a techno remake of the original Tempest.



richardhutnik said:
kaneada said:
richardhutnik said:
 

 

Processors

  • "Tom" Chip, 26.59 MHz
    • Graphics processing unit (GPU) – 32-bit RISC architecture, 4 KB internal cache, provides wide array of graphic effects
    • Object Processor – 64-bit RISC architecture; programmable; can behave as a variety of graphic architectures
    • Blitter – 64-bit RISC architecture; high speed logic operations, z-buffering and Gouraud shading, with 64-bit internal registers.
    • DRAM controller, 32-bit memory management

Again, it was 64bit the wat the PC-Engine was 16bit.  It had a 64bit processor in it and a 64bit bus.  Of course, most developers coded to the 16bit processor in it, so it was moot.  Number of bits don't mean much either.  The Intellivision was a 16bit system, but compare the 8bit NES to it.  The NES blows it away. 

 

I understand what is going on here.  The real understanding is screaming specs is a joke when it comes to games.

That's where I pulled my info. However when you think about it, that was kind of a bottle neck in performance. If your primary processing can only send 32-bit instructions, having 64-bit accelerators don't matter. Ultimately the system was 32-bit on my understanding of this document. The only real advantage you have there is parallelism as theorectically you could send two 32-bit instructions on that bus, but ultimately that was a weak solution.

As far as whether the system was 64 bit or not is kind of a joke. If the presence of 64-bit anything existing on the board made it a 64-bit system then I could just as easily question that it is 32-bit due to the main CPU. That would be like saying the Gensis was only 8-bit because it used Z80 for sound processing and backward compatibility.The point is that neither statement in this paragraph faithfully represents the systems acutal capability (i.e. the Gensis used a motorolla 68000 CPU for its primary processor which is 16-bit.)

Lastly, I did read all the way through this, so I know it was intended to be satirical and therefore I wasn't actually flaming you for any lack of understanding and I do think I did mention that the systems specs were used a gimmick, so I got your point.

 

The Blitter was a 64bit chip.  It also had a 64bit bus.  It had a 16bit CPU and multiple 32bit chips in there.  It wasn't, as is said, "Well, they took two 32 bit chips and added them up, and it was 64 bit". 

What I believe should be concluded is that "number of bits" means jack, because the Intellivision was a 16bit system.  Doesn't mean it even holds a candle to the NES, for example.  Raw CPU horsepower doesn't count either.  What matters is what the system plays, not all the hype over number of bits, size of storage, how many FLOPS something does, or whatever else.  This is particularly true now. 

So, with the Jaguar, as far as 64 bits go, it is LAME, the way the Intellivision is LAME for 16bits.  The TurboGrafx does a decent job keeping up with the Genesis and SNES, as far as games go, and what the system does, so it belongs in the same class as those two systems.  And yes, it had an 8bit CPU, and 16bit graphics processor.

And with everything overall, it matters that you are having fun.  Angry Videogame Nerd on the Jaguar summed up what matters.  And Tempest 2000 rocks.  Too bad not too many people are interested in a techno remake of the original Tempest.

Based on the way the technical specs are laid out, this is a 32-bit chip with a 64-bit bus and not a 64-bit chip by design. The first line indicates that it is a 32-bit risc archecture chip. This looks like a list of features that one chip is capable of and not a separate chip. So to understand the way your looking at it, there are 3 TOM's one Jerry and a 68000 motorolla that is was supposed to be used for controller input, but was instead more often than not used for game logic.

I do generally agree with your points on this and if you aim is to wax philosophical about what makes a successful system you have made your point clearly. I don't argue with the the fact that the Jaguar was junk, I'm arguing about the system specs, because (and no fault to you) they make this section that you list as a reference look like one chip that can perform 3 different ways and not 3 seperate chips with the only differece being the size of the buses on each.

The NES rocked because of software and was carried largely on it, much like the PS1 and PS2. They all had successful runs due to their software libraries...no doubt about it.

I agree you were spot on with how fanboys come across, though I'm not sure why you choose to do so if your point was to argue that software dictates success for a platform and not archetecture. Though elusive, it seems like you are using the Atari Jaguar as a metaphor defining both the stupidity of fanboys and your distaste for this generations underdog console.

I'm arguing with you for a little bit of fun, because its nice to have a converastion that does not have to do wtih current gen and who's winning or loosing. Not only that I love old technology.

But here's a thought and its your choice to continue this: With a 6 megabyte cartridge limit (roughly the size of the last run of SNES carts in Japan which are defined as 48 megabit) and a console with that much power (which for the time was a lot) if proper development was invested along with cash, how great the games could be. Afterall, the fail of the Jag was based solely on its software library getting poor reviews. It could have been very successful. I bet with with a modern budget and some of today's top notch developers you could have some incredible games.

Oh and don't forget Rayman and AVP, they were both huge sellers for the JAG. It almost made the system worth owning in retrospect. :)

 



-- Nothing is nicer than seeing your PS3 on an HDTV through an HDMI cable for the first time.

Around the Network

I remember a monster pricetag and graphics which could barely outdo the SNES keeping my 10 year old ass from even considering the product.



kaneada said:

.

I'm arguing with you for a little bit of fun, because its nice to have a converastion that does not have to do wtih current gen and who's winning or loosing. Not only that I love old technology.

But here's a thought and its your choice to continue this: With a 6 megabyte cartridge limit (roughly the size of the last run of SNES carts in Japan which are defined as 48 megabit) and a console with that much power (which for the time was a lot) if proper development was invested along with cash, how great the games could be. Afterall, the fail of the Jag was based solely on its software library getting poor reviews. It could have been very successful. I bet with with a modern budget and some of today's top notch developers you could have some incredible games.

Oh and don't forget Rayman and AVP, they were both huge sellers for the JAG. It almost made the system worth owning in retrospect. :)

 

Well, I figured I would jump in again with another Atari thread on here, just because I could.  The Jag rant in this case was a typical fanboy thread, framed in an absurd context, using a console considered among the 10 worst EVA to show how absurd it is.  I find it silly one would think of the PS3 being an underdog console.  Sony has been the top player, and their system while selling third, has cost more.  As I posted, if the PS3 is a flop, then this generation is the best ever.  I also like multiple games on the PS3.  I do have a distaste for Sony fanboys, and Sony management though (Although Jack Trenton not being arrogant helps a lot to mitigate things). 

Old technology and studying the past helps a lot with perspective.  In regards to Rayman, I never got it (although it was said to be good), and I thought AvP was a bit overhyped.  I thought it moved WAY too slow for my tastes.  I was more Iron Soldier and Tempest 2000.  I found Raiden was really good to also, but I am a SHUMP fan, so take that for what it is worth.

In regards to the Jag, it was just too hard to code for and games now would look WAY dated.  I think probably the high point for Jag coding is Battlesphere.  Good luck hunting that down.  And now, it would just be dated.



Megadude said:
I remember a monster pricetag and graphics which could barely outdo the SNES keeping my 10 year old ass from even considering the product.


Well you need to check your memory again because Atari Jag launched with a 249 price tag which was 49 bucks more than Snes at the time. Also games Doom, Wolfenstien and AVP rape your Snes when it comes to graphics.

The system had potential but didn't have the cash and developers making games for it. My buddy had it and we had some fun out of it with games like Raiden, Cannon Fodder and Tempest 2000. System was a flop but it wasn't as terrible as people say it was.



Three reasons

1. It had no good games, I can think of maybe 4 good games for it. No-one supported it.

2. Ataris glory days in the console industry had been and gone, they were old news.

3. I was like 9 years old when it was launched, I most likely only had £2 to my name at any time.


That said I do like older Atari, I own many of the older Ataris lol



disolitude said:
Megadude said:
I remember a monster pricetag and graphics which could barely outdo the SNES keeping my 10 year old ass from even considering the product.


Well you need to check your memory again because Atari Jag launched with a 249 price tag which was 49 bucks more than Snes at the time. Also games Doom, Wolfenstien and AVP rape your Snes when it comes to graphics.

The system had potential but didn't have the cash and developers making games for it. My buddy had it and we had some fun out of it with games like Raiden, Cannon Fodder and Tempest 2000. System was a flop but it wasn't as terrible as people say it was.

The price differential was less than what you see between the PS3 and the 360 now, and also at launch.