[edit] Development
Star Ocean: The Last Hope was originally announced at the "Star Ocean Special Stage" at the 2007 Square Enix Party as the tentatively titled Star Ocean 4 with no platform.[12] An Xbox 360 release was revealed during the 2008 Xbox 360 RPG Premiere. In a special interview with Xbox Japan, weeks before the game's release, game producer Yoshinori Yamagishi revealed that the team began planning out Star Ocean: The Last Hope immediately after they finished developing Star Ocean: Till the End of Time, so actual development time took about 5 years. The game uses an improved version of the game engine used in Infinite Undiscovery, where it is able to generate much better graphics, and the stunning expression of light in real time. He also mentioned that the biggest problem the team encountered while creating the game is capacity, as making a RPG on a latest generation console requires vast amounts of data and coding thanks to the complexity of graphics and animations. The game will also be running at a constant 60 fps. Pre-rendered movies are done by a collaboration between tri-Ace and Visual Works, while character design and illustration (only in the Japanese version) is handled by Katsumi Enami, best known for her illustration work in the light novel and anime series Baccano!.[13][14]
When asked whether the title would release on the PlayStation 3, Square Enix producer Yoshinori Yamagishi replied "We can say that it will be released first [on the Xbox 360]. Whether we'll release it on the PS3 is undecided. We may release it, we may not."[15] Square Enix and The Last Hope's development team have since stated that there are no plans for a PS3 version.[16][17] In an interview, Yamagishi cited that Xbox 360 was the first seventh generation console to come out, and its "extremely well-made hardware", from a developer's standpoint, as the reasons why he chose it to develop Star Ocean: The Last Hope on.










