^it is king
| bugrimmar said: The subject: The 360 vs. the PS3 in terms of graphical power. |
Nice points. I think you should add a 5th - developer ability. Often ignored by fanboys as well is that fact that, almost always, a game's performance, in terms of the old stalwarts of resolution, frames per second, etc. tell's you a lot about the developer's ability but doesn't inform you as to the console's own power.
Too many times I've seen 'but game X has this, and game Y doesn't so this console is more powerful'. This is wrong. This tells me that developer X happens to be better at producing well optimized code for that particular console that developer Y, it doesn't tell me which console is more powerful.
Of course it is possible to make technical assesments - but again these tell you more about the developer and the title's focus than the consoles. No one is going to stop comparing, for example, the rendering resolution of Killzone 2 vs Halo 3, but if people took the time to consider your points, and consider what they're really comparing is the game engine's in question, the developer's own ability and goals, they'd realise they're trying to be too simplistic and draw conclusions about the two consoles.
Of course, personally what I find amusing is there is not even a definition of 'more powerful' to actually use between the two consoles in the first place. What does more powerful mean?
Try to be reasonable... its easier than you think...
^ I was just about to post something like this. Developer talent - both for the programmers and the artists - is an huge factor in this, and often overlooked. Development time and budget are also important, but if the talent is lacking, no amount of time or money can replace it.
^exactly.
i didn't put developer talent because we can't really quantify that. i mean, can we really say that Epic has more talent than Bethesda? what i put in is that if a developer puts a lot of time and money into a project, they're more likely to achieve good results. if they're more talented, it only adds to the mix.
more powerful, to the average fanboy, just means better graphics. funny how simple everything is when you're blinded by PR isn't it?
| bugrimmar said: ^exactly. i didn't put developer talent because we can't really quantify that. i mean, can we really say that Epic has more talent than Bethesda? what i put in is that if a developer puts a lot of time and money into a project, they're more likely to achieve good results. if they're more talented, it only adds to the mix. more powerful, to the average fanboy, just means better graphics. funny how simple everything is when you're blinded by PR isn't it? |
I think you should add it. Your other points are based on the same logic in many ways. The point isn't to try and judge specific developers, but to aknowledge their skills as demonstrated by the final product.
Clearly some developers may have better graphic artists, others engine coders, etc. That will have a massive impact on the final product.
When you see a title which has serious frame rate issues compared to similar titles, it's not down to the consoles. It's down to the developer's own ability.
Also, I'd disagree this is hard to quantify. This is actually easier to quantify than anything else you noted. Art direction, etc. is subjective, code is objective. Whether you like a game or not, like its genre or not, the code, the engine, etc. is objective and be analysed as such.
While different art direction, etc can be contributing factors, if you have two FPS and one has a much higher resolution and better frame rate, and if they are not wildly different in targeted detail level, number of character models, particle effects, etc. then I can pretty much guarantee you that the developers technically ability for the higher resolution title was superior.
I will concede budget can influence this as well. But really, if you look at the engines/titles delivered by Valve, Epic, Naughty Dog, etc. it's pretty clear you're looking at developers with more talented coders, etc. than the bulk of your average releases.
Note I'm not saying this makes for better games. Personally, on a purely technical level, I think the Killzone 2 engine is a better piece of technical coding than Bungie's engine for Halo 3 in terms of the resolution it can support in conjunction with the lighting effects, particle effects, etc. on display - however at the same time I would critize the Killzone 2 developer's ability to craft narrative, character and mission structures. something Bungie are I would argue (although this is perhaps more subjective) better at.
But I digress.
Try to be reasonable... its easier than you think...
Reasonable said:
I think you should add it. Your other points are based on the same logic in many ways. The point isn't to try and judge specific developers, but to aknowledge their skills as demonstrated by the final product. Clearly some developers may have better graphic artists, others engine coders, etc. That will have a massive impact on the final product. When you see a title which has serious frame rate issues compared to similar titles, it's not down to the consoles. It's down to the developer's own ability. Also, I'd disagree this is hard to quantify. This is actually easier to quantify than anything else you noted. Art direction, etc. is subjective, code is objective. Whether you like a game or not, like its genre or not, the code, the engine, etc. is objective and be analysed as such. While different art direction, etc can be contributing factors, if you have two FPS and one has a much higher resolution and better frame rate, and if they are not wildly different in targeted detail level, number of character models, particle effects, etc. then I can pretty much guarantee you that the developers technically ability for the higher resolution title was superior. I will concede budget can influence this as well. But really, if you look at the engines/titles delivered by Valve, Epic, Naughty Dog, etc. it's pretty clear you're looking at developers with more talented coders, etc. than the bulk of your average releases. Note I'm not saying this makes for better games. Personally, on a purely technical level, I think the Killzone 2 engine is a better piece of technical coding than Bungie's engine for Halo 3 in terms of the resolution it can support in conjunction with the lighting effects, particle effects, etc. on display - however at the same time I would critize the Killzone 2 developer's ability to craft narrative, character and mission structures. something Bungie are I would argue (although this is perhaps more subjective) better at. But I digress. |
well think about it this way:
budget is in $, a number that can easily be counted. development time is in months and years, numbers that can easily be counted too.
talent.. can we really count that? or is talent just a manifestation of the amount of time and money that are invested into a project?
Graphics are all about illusions, something which looks good propably is because the background or other textures are fooling your eyes. Then there's the bloom&lightning effects which make everything shiny and colorful, this usually makes people think it has good graphics. Now lot of people complain about the multiplatform games which have slightly different graphical differences, people seem to forget that both consoles have completely different architechtures, something which looks all shiny on the other console might be darker on the other if it's not optimized and is just ported with slight changes.
Look at the conduit on wii, it looks surpisingly good because it has great texturing. Then there is the halo 3& Gears of War 1&2 which uses HD textures and bloom effect to make everything shinier. Then there is killzone 2 which has really sharp character models and surroundings but it doesn't use the bloom effect at all, it has the most realistic graphics I have ever seen in a game.
Let's just agree that every game looks great this gen except wii games and Haze.
actually haze isn't that bad graphically. it's just a bad game.