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New Details of Heavy Rain [English Version]

Link: http://www.upsblogit.com/?page_id=3626

New Details of Heavy Rain [English Version]

Today I recieved ABSOLUTELY RELIABLE informations about one of the most awaited PS3 games: Heavy Rain. I will list and explain some details that I obtained and that will spread on the web as soon as possible.

At first I want to analyze the structure of the storyline: in Heavy Rain we will be able to use several characters. Each one of them will follow his own path that, as we can imagine, will converge with the other characters’ ones, to finally define only one big plot. During the game, every choice will modify the storyline that - I confirm it - will lead us to different endings. Different-paths lead to Differet-endings.

Another important point is the game-length. Heavy Rain will have an Inverted-lenght, and here I’ll try be more clear:
if the player isn’t such a good videogamer, the plot will end in a really short time (here we talk about 4 hours). On the other side, if the player is really good, the plot will result more complex, so that it could end after over 12 hours. My reliable source talks about “Faster-ending Paths” that will be suggested to the player, and that will make the game-experience shorter. Thanks to all the alternative paths, a good replayability is ensured.

Now i’ll spend few words about GameOver: it doesn’t exist. If a character dies, the plot goes on even if that path has been interrupted, modifying the other ones.

In the last lines i want to talk about gameplay: David Cage has never been totally clear about it, leaving a lot of doubts to players and press. Heavy Rain was described to me as an adventure based on three main elements: Investigation, Conversation, Quick Time Events. What does it mean? It means that there won’t be active shootings/fightings, so that the gameplay will move on a simil-GraphicAdventure style, even if it will mantain different elements from real graphic adventures. Quick Time Events will be an important aspect of the game, but they can be considered only a part of a more complex gameplay. Investigation, Conversation, QTE.

Obviously, Heavy Rain will be shown at the E3 and it seems that Quantic Dream is preparing something really big for Los Angeles. Heavy Rain will be out on Fall 2009.

 

 



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CGI-Quality said:
* F-A-I-N-T-S *

you gonna be okay? lol

CGI-Quality said:
* F-A-I-N-T-S *

LMAO....I was waiting for that

The variable game length is interesting.

I see alot of bad things coming from this qoute though " Quick Time Events will be an important aspect of the game" Some people are going to tear that up.

Anyway, its always good news to get information about my most anticipated game of the year.

H_E_A_V_Y R_A_I_N is the FUTURE



Damnit, I thought I was gonna beat CGI in here. its llike he can hear the typing of the words HEAVY RAIN from all over the world



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Cool, but why "faster ending paths?" Wouldn't a longer ending paths entice gamer to play more? I mean if it's short game then it's most likely bad ending, but longer means good ending. Wouldn't that be better?



I hope he's wrong about the combat thing.



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Ramiel said:
Cool, but why "faster ending paths?" Wouldn't a longer ending paths entice gamer to play more? I mean if it's short game then it's most likely bad ending, but longer means good ending. Wouldn't that be better?

 

 Its just a matter of choice I guess,  and it doesnt specifically state that the length you spend determines if it is a good or bad ending just a different ending thats all. 



Its thesame w/ indigo prophesy... this its spiritual sussessor ain it?



outlawauron said:
I hope he's wrong about the combat thing.

 

 Yeah but this game isnt about the combat,  its about the story and how it is told,  if that requires QTE's than I am all for it.