| Soriku said: Wait...I think it's bits. But wouldn't it be 512 M then? |
Nah... 1Gbit/8bits ~ 128Mbytes
My themeforest portfolio:
| Soriku said: Wait...I think it's bits. But wouldn't it be 512 M then? |
Nah... 1Gbit/8bits ~ 128Mbytes
My themeforest portfolio:
| Soriku said: ^ Oh... |
BTW, congrats for your win at the Fanboy game; I voted for you near the end; seriously, you wiped the competition! Is naznatips going to make you a banner for it? :)
My themeforest portfolio:
routsounmanman said:
People, the DS doen't accept other companies', sizes', or type' cards; DS uses Nintendo-patented cards which are capped at 256MB. They're not like Memory Stick, CF, etc. |

Darc Requiem said:
|
I can see the cost thing, although it would be nowhere near as bad as with N64 games. Yet I can see Nintendo being hesitant to use carts that would make games cost over $40, at least for the moment.
It's also cool how the DS therefore has nearly the capacity of CDs now, thanks to compression advancements. So any one of the PS1 FF games could fit on one 512MB cart, since the FMVs would be in MPEG-4, instead of MPEG-1.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
^^ Therefore, as costs lower, we might even see 512 MB and even 1GB cards?
Good :)
My themeforest portfolio:
LordTheNightKnight said:
I can see the cost thing, although it would be nowhere near as bad as with N64 games. Yet I can see Nintendo being hesitant to use carts that would make games cost over $40, at least for the moment. It's also cool how the DS therefore has nearly the capacity of CDs now, thanks to compression advancements. So any one of the PS1 FF games could fit on one 512MB cart, since the FMVs would be in MPEG-4, instead of MPEG-1. |
I don't think the DS has enough horsepower to decode MPEG-4 movies.
My themeforest portfolio:
routsounmanman said:
I don't think the DS has enough horsepower to decode MPEG-4 movies. |
You're confusing a codec with resolution. A codec only needs the right firmware to run (unless the codec is really bloated in the system resources it needs). If it's at higher resolutions, then greater processing is needed (hence the high specs of HD systems and players). With the DS having barely more pixels than the GBA (if you use just one screen), running FMVs is not a problem.
And proof MPEG-4 is not too much for the DS, and even the GBA, is the Play-Yan.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
routsounmanman said:
People, the DS doen't accept other companies', sizes', or type' cards; DS uses Nintendo-patented cards which are capped at 256MB. They're not like Memory Stick, CF, etc. |
Well you are correct that the DS will not except any particular memory card. you are also correct that they are not entirely like any memory card. However the Cartridge technology is based on the SD standard and as such is expandable many times over 128 megs. You are also correct that it has been 128 megs since the begining but there was a time when games were limited to 4 megs on the SNES and they eventualy released 16 meg games.
The DS can also play and decode MPEG4 movies they even have players that do so(MPEG 4 is not a new)
In fact MPEG 4 is almost 10 years old.
Play-Yan is extra hardware, thus it may include a Decoder...
My themeforest portfolio: