I'm not sure if it's just me, but although game quality in terms of innovation, advancing gameplay, graphics blurring of genre lines etc is healthy, it seems the finished product these days is closer to raw than anything else. For example, Gears of War 2 is an awsome game, with great gameplay and online play, but the bugs people found was a list to be reckoned with(not counting the ones not found) and actually getting past the matchmaking phase online had as much to do with your rank as wether or not u got on your knees and prayed beforehand. Since, the gears developers have fixed alot of the bugs, introduced a new ranking system (the one prior of which no one quite understood) and "reportedly" fixed the matchmaking ailments that plagued it in the past. This was after aproximately 4 patches in the span of 6-7 months. This is just one example of many (e.g, COD franchise, Madden franchise, Fallout 3 has some serious glitches, 99% of shooters developed post 2006). My question is, is it fair to us, the consumer to dish full price at launch time, for an unfinished product just because developers now have the luxury of patching up their mistakes at a later date no charge? Perhaps the charge is the time gamers have to spend with, at times broken gameplay and subpar performance just cause the ready availability of console patches has developers approaching the testing phase with a lackadaisical attitude?
Are there any other specific games you can name or inside info on supposed "bug lists" amongst developers dirty laundry?









