Viper1 said: The_bloodwalker, Beenox developed Quantum of Solace on Wii, not Treyarch which did the PS3 and X360 iterations. Infinity Ward, developers of the Modern Warfare games, were not the developers for any version of Quantum of Solace.
The Modern Warfare engine was in development on Wii prior to the release of the original MW game but was not completed in time for a Wii SKU to be developed. The engine was then updated for all 3 consoles by Treyarch for use in CoD:WaW. Another minor update has taken place with the engine for MW2. Whether the Wii iteration of the game engine has received this new update is unknown though highly suspected.
This is just like the Wii using Emergent's Gamebryo engine which powers Oblivion, Fallout 3 and Warhammer Online. Just because HVS separates their Quantum engines (Q3 and Q4) based on cores and pixel shaders doesn't mean every game engine has to do that.
Like you were told, do some research before you make claims as you just have. Specifically stating IW developing QoS and then basing your whole argument on the difference in quality because of it.
As for Activision themselves, something just seems off. With so few months left to go why is it so damn difficult for them to just say, "No, MW2 will not appear on Wii."? I've never seen a publisher dance around a question so simple to answer....ever. They could all the speculation and uncertainty with a simple one word answer but instead they simply state they have nothing to share or as I've been told directly that they don't have anything to announce at this time or we haven't announced anything yet.
I don't want to be rude to my Activision rep but I felt like slapping him, grabbing him by his jacket lapels and demanding a straight answer.....hard to do over email though. |
I admit I made a mistake on the claims about QoS and after I searched I am here to apologize.
However, about the game engines. What I claim is that the best course for a develoer is to work from an existing engine that worked well on Gamecube and then add features to scale it up. Any engine can be made to work on Wii like the Gamebryo Engine, the Unreal 3 engine (I think I heard that one developer was working on that). If a developer wants to do it fine by me. But it will take them a lot of time to get the desired results. the problem lies in the design. But it does not mean it cannot be done.
Working on an engine designed to use multiple cores and threads and pixel shaders to use one core and TEVs is possible. The issue is that internally (the engine's code) needs to be fully optimzed in oder to take the low Wii's HW resourses into account. I'm pretty sure that even while World at War is a fantastic game that used that engine, the wii can handle much more than that. Of course it's been a year and they should have made a lot of progress which I DO want them to SHOW. But I am not that convinced. Is not that easy to make something to work on lower specs when it was originally designed for the opposite.
High Voltage Software is one of other companies that chose an existing game engine to work on their wii games and then add features. Capcom has their Resident Evil 4 engine to use the Wii's capabilities to the max istead of making the engine that powers Re5 to Wii. It makes things a lot easier because the game is orientened to the architecture that is very similar to the Gamecube and the optimization process is a lot faster.
My guess is that Treyarc is finishing the Wii SKU for the engine and another WWII game will be relased bafore a Modern Warfare on Wii. Activision is so quiet because they want to be cautious. If the engine is finished as they claim it is, why there isn't a Modern warfare 2 announced? Sales? is a poor excuse. Budget? lame. So it could lead to two options
- They do not want to make it at all. But stating that will get hatred from many many gamers
- The engine is still not ready for a Modern Warfare game and they are buying time