CrashMan said:
Not for me. I view it as a necessary evil. You basically get no tactile reward (as opposed to say physics or shader programming) except for extending gameplay across a space. If local multiplayer is already being developed, programming the network communication is just an abstraction of what is already there. Not for me, except when it has to be for me. |
The game I was doing was always client-server, even when playing locally so it was really part of the core game. I can imagine it would be much worse to add it to an existing engine.
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