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CrashMan said:
NJ5 said:
CrashMan said:
Ugh, network programming is the worst :(

I think it was one of the funnest parts when I was doing some amateur projects...

 

 

Not for me.  I view it as a necessary evil.  You basically get no tactile reward (as opposed to say physics or shader programming) except for extending gameplay across a space.  If local multiplayer is already being developed, programming the network communication is just an abstraction of what is already there.

Not for me, except when it has to be for me.

The game I was doing was always client-server, even when playing locally so it was really part of the core game. I can imagine it would be much worse to add it to an existing engine.

 



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