I propose we officially rename the terms "casual game" and "hardcore game" to those. Why? Because they are more accurate. Any jackass can call a game he/she doesn't liike a casual game, because the term isn't well defined.
Here, the line is clear. If you can start the game, play for aroud five to fifteen minutes, and it doesn't matter how far you are, it's a pick-up-and-play game (or pickup game for short). If you haven't really done anything in that time, save for beating one level, it's a long session game (or any better name you can think up for it).
Some genres are either kind almost by definition. Puzzle games and Golden age games are pickup games. You can go for long sessions to get high scores, but that makes you a hardcore gamer, not the game itself. RPGs, on the other hand, are almost always long sessions, since the best you can do on a coffee break is either get through one or two cut scenes or complete a fraction of some level grinding.
Then there are games that are both. The most usual form is long session single player, and pickup multiplayer. This applies especially with fighting games and FPS (or TPS to include Gears of War). Another form is a game where some parts of the main game require intensive sessions, and some parts are pick-up-and-play. GTA is a prime example of this, but not the only one.
So anyone else think these are better and more accurate designations to these games?
EDIT: Edited the fourth paragraph for emphasis, and clarity.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs













