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Forums - Sony - Cage: Heavy Rain not possible on Xbox 360

CGI-Quality said:
Squilliam said:
^ I hope your sexy eyes caught the low resolution particle effects in many PS3 exclusives?

And this proves? Did your's catch the one's in inFAMOUS, Uncharted, Killzone 2? I'm sorry Squilliam, lately you have posted far too biasedly for me to have a decent conversation with you.

 

Sorry, what I was meaning was this. Do you see the good and the bad? The ways the bad are covered up to improve the overall look, essentially about understanding the limitations of the PS3 so you can appreciate the good work thats been done. Sorry I should have written more. My bad.

 



Tease.

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Squilliam said:
If this game sells badly, as in under or around a million, I doubt that people will really care.

 

Well if that is the case then the game is a failure before its released.   Shadow of the Colossus sold under million units. 

I just like to know when selling a million of anything is a failure??



I'm just saying...

CGI-Quality said:
NightAntilli said:
davygee said:
The proof is in the pudding....the 360 is full of FPS's yet, no one comes up to the technical standard of Killzone 2. And where is a game comparable to Uncharted?

On the other hand, there is no game on the 360 that does not have a comparable PS3 counterpart.

IMHO, the PS3 is a more powerful gaming machine and is being demonstrated and will continue to be demonstrated the futher into this generation we go.

Of course you could create a 360 version of Killzone 2, Uncharted and MGS4, but would it similar enough or better...I sincerely doubt it.

The main reason is the engines... The best looking games on the X360 still use the basically outdated unreal engine 3, where Killzone 2 and Uncharted got their own engine specifically optimized for the PS3. That has nothing to do with the console's power. And the main reasons this is happening is:

1. Sony has a lot of 1st party devs, Microsoft has relied a lot on 3rd parties, and 3rd parties are not going to make a whole new engine for one system unless they are completely sure they will sell millions of a game.
2. The X360 looks very much like a pc and using an existing pc engine is an easy yet pretty effective way out. Look at Gears or Mass Effect, they both use the Unreal Engine and are arguably the best looking games on the X360 now

The PS3 might be more powerful overall, but for gaming, not so much, since the PS3 has a very limited memory bandwidth, weaker GPU and split memory, and that will bite them in the ass later. The X360 does have a lot of untapped potential. I still can't believe how people keep arguing that the PS3 is soooo much more powerful while in multi-platform games like Resident Evil 5 the PS3 version is really inferior.

While you seem to forget that the PS3 wasn't the lead version, it was a port, you have a point. I'm not saying whether PS3 IS or ISN'T more powerful, but from looking at the games though, the PS3's exclusives tend to be doing more (ie: physics, animations, particle effects). However, what I am saying is, sometimes ports don't go so smoothly, like Wanted: Weapons of Fate for instance, it was vastly superior on the PS3. Did that suddenly make the PS3 a God, no, because the 360 version was the port.

In the case of HEAVY RAIN, however, it won't be plagued by shotty porting, it's using a lot of PS3 specific techniques, such as procedural texturing, deferred rendering and it's highly physics/animation based.

 

I couldn't find anywhere if RE5 used X360 or PS3 as lead platform. And I never read Wanted was superior on the PS3. Take a look:

http://www.eurogamer.net/videos/exclusive-wanted-comparison-video

Mirror's Edge is another example of the X360 being a port yet having more AA, though that game also used Unreal Engine.

But anyway, that's not really that important. The fact remains that the PS3 has a lot of 1st party exclusive games and the X360 relies on 3rd parties for exclusives, and well, that affects the final quality of the game, especially on the graphics department. 

 



Truth does not fear investigation

RPGJock said:
Squilliam said:
If this game sells badly, as in under or around a million, I doubt that people will really care.

 

Well if that is the case then the game is a failure before its released.   Shadow of the Colossus sold under million units. 

I just like to know when selling a million of anything is a failure??

Not about the game, it was more the statements that they made regarding the game not being possible on the 360.

 



Tease.

exclusive developer need to stop talking with their ass about their game is only possible on a certain system whether its for 360 or ps3, they need to clearify in details what is possible on one system and why its not possible other system. Rather its a super advance physic engine or some insane high polygon counts with something crazy realtime rendering technique, just point it out and prove to the world. Instead they come out and make a bold statement about their exclusive title only possible on the system it is for without explaining jack shit will only degrade their credibility, but either way I doubt they can back up their theory of impossibility on the other system without being shot down and proving wrong.



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Call of Duty 2 is not possible on PS3.

Not because of technical limitations, but because Infinity Ward doesnt care to put it there now.

See.......theres more then one way a game "cant be possible"



CGI-Quality said:
NightAntilli said:
CGI-Quality said:
NightAntilli said:
davygee said:
The proof is in the pudding....the 360 is full of FPS's yet, no one comes up to the technical standard of Killzone 2. And where is a game comparable to Uncharted?

On the other hand, there is no game on the 360 that does not have a comparable PS3 counterpart.

IMHO, the PS3 is a more powerful gaming machine and is being demonstrated and will continue to be demonstrated the futher into this generation we go.

Of course you could create a 360 version of Killzone 2, Uncharted and MGS4, but would it similar enough or better...I sincerely doubt it.

The main reason is the engines... The best looking games on the X360 still use the basically outdated unreal engine 3, where Killzone 2 and Uncharted got their own engine specifically optimized for the PS3. That has nothing to do with the console's power. And the main reasons this is happening is:

1. Sony has a lot of 1st party devs, Microsoft has relied a lot on 3rd parties, and 3rd parties are not going to make a whole new engine for one system unless they are completely sure they will sell millions of a game.
2. The X360 looks very much like a pc and using an existing pc engine is an easy yet pretty effective way out. Look at Gears or Mass Effect, they both use the Unreal Engine and are arguably the best looking games on the X360 now

The PS3 might be more powerful overall, but for gaming, not so much, since the PS3 has a very limited memory bandwidth, weaker GPU and split memory, and that will bite them in the ass later. The X360 does have a lot of untapped potential. I still can't believe how people keep arguing that the PS3 is soooo much more powerful while in multi-platform games like Resident Evil 5 the PS3 version is really inferior.

While you seem to forget that the PS3 wasn't the lead version, it was a port, you have a point. I'm not saying whether PS3 IS or ISN'T more powerful, but from looking at the games though, the PS3's exclusives tend to be doing more (ie: physics, animations, particle effects). However, what I am saying is, sometimes ports don't go so smoothly, like Wanted: Weapons of Fate for instance, it was vastly superior on the PS3. Did that suddenly make the PS3 a God, no, because the 360 version was the port.

In the case of HEAVY RAIN, however, it won't be plagued by shotty porting, it's using a lot of PS3 specific techniques, such as procedural texturing, deferred rendering and it's highly physics/animation based.

 

I couldn't find anywhere if RE5 used X360 or PS3 as lead platform. And I never read Wanted was superior on the PS3. Take a look:

http://www.eurogamer.net/videos/exclusive-wanted-comparison-video

Mirror's Edge is another example of the X360 being a port yet having more AA, though that game also used Unreal Engine.

But anyway, that's not really that important. The fact remains that the PS3 has a lot of 1st party exclusive games and the X360 relies on 3rd parties for exclusives, and well, that affects the final quality of the game, especially on the graphics department. 

 

True, but Metal Gear Solid 4 is STILL one of the top 4 best graphic pushers on PS3, (well IMO anyway), so it can happen that 3rd parties take advantage of said console, despite the 1st party offering. Regardless, great outlooks man, at least you post level-headed

 

Though I never played MGS 4, I did see it in videos etc. and yes it does look very good. That shows that it can be done, but the PS3 still has the "advantage" that it needs a specifically built engine for games to work properly on it. With properly I mean, high quality graphics and stable framerates. So when a 3rd party makes an exclusive for the PS3, they built an engine for it, because they're basically forced to. Since the X360 works fine with PC engines, there's not that much optimization being done by 3rd parties because of the "easy" way of using an already existing engine. And that's the main difference.

I said it was an advantage, because it gets more out of the 3rd party exclusives, and it can be a disadvantage in multi-platform games, which we already know has happened.

And thanks. I prefer the X360 over the PS3, but that does not mean I won't state when a game looks better on the PS3 and that the PS3 has advantages over the X360 (for example particle effects and physics calculations etc..). I try to remain as objective as possible, and I can't stand people bashing either console with false information. And someone claiming the PS3 is more powerful than the X360 in every way simply does not know what he/she is talking about.

 



Truth does not fear investigation