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CGI-Quality said:
NightAntilli said:
davygee said:
The proof is in the pudding....the 360 is full of FPS's yet, no one comes up to the technical standard of Killzone 2. And where is a game comparable to Uncharted?

On the other hand, there is no game on the 360 that does not have a comparable PS3 counterpart.

IMHO, the PS3 is a more powerful gaming machine and is being demonstrated and will continue to be demonstrated the futher into this generation we go.

Of course you could create a 360 version of Killzone 2, Uncharted and MGS4, but would it similar enough or better...I sincerely doubt it.

The main reason is the engines... The best looking games on the X360 still use the basically outdated unreal engine 3, where Killzone 2 and Uncharted got their own engine specifically optimized for the PS3. That has nothing to do with the console's power. And the main reasons this is happening is:

1. Sony has a lot of 1st party devs, Microsoft has relied a lot on 3rd parties, and 3rd parties are not going to make a whole new engine for one system unless they are completely sure they will sell millions of a game.
2. The X360 looks very much like a pc and using an existing pc engine is an easy yet pretty effective way out. Look at Gears or Mass Effect, they both use the Unreal Engine and are arguably the best looking games on the X360 now

The PS3 might be more powerful overall, but for gaming, not so much, since the PS3 has a very limited memory bandwidth, weaker GPU and split memory, and that will bite them in the ass later. The X360 does have a lot of untapped potential. I still can't believe how people keep arguing that the PS3 is soooo much more powerful while in multi-platform games like Resident Evil 5 the PS3 version is really inferior.

While you seem to forget that the PS3 wasn't the lead version, it was a port, you have a point. I'm not saying whether PS3 IS or ISN'T more powerful, but from looking at the games though, the PS3's exclusives tend to be doing more (ie: physics, animations, particle effects). However, what I am saying is, sometimes ports don't go so smoothly, like Wanted: Weapons of Fate for instance, it was vastly superior on the PS3. Did that suddenly make the PS3 a God, no, because the 360 version was the port.

In the case of HEAVY RAIN, however, it won't be plagued by shotty porting, it's using a lot of PS3 specific techniques, such as procedural texturing, deferred rendering and it's highly physics/animation based.

 

I couldn't find anywhere if RE5 used X360 or PS3 as lead platform. And I never read Wanted was superior on the PS3. Take a look:

http://www.eurogamer.net/videos/exclusive-wanted-comparison-video

Mirror's Edge is another example of the X360 being a port yet having more AA, though that game also used Unreal Engine.

But anyway, that's not really that important. The fact remains that the PS3 has a lot of 1st party exclusive games and the X360 relies on 3rd parties for exclusives, and well, that affects the final quality of the game, especially on the graphics department. 

 



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