CGI-Quality said:
While you seem to forget that the PS3 wasn't the lead version, it was a port, you have a point. I'm not saying whether PS3 IS or ISN'T more powerful, but from looking at the games though, the PS3's exclusives tend to be doing more (ie: physics, animations, particle effects). However, what I am saying is, sometimes ports don't go so smoothly, like Wanted: Weapons of Fate for instance, it was vastly superior on the PS3. Did that suddenly make the PS3 a God, no, because the 360 version was the port. In the case of HEAVY RAIN, however, it won't be plagued by shotty porting, it's using a lot of PS3 specific techniques, such as procedural texturing, deferred rendering and it's highly physics/animation based.
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I couldn't find anywhere if RE5 used X360 or PS3 as lead platform. And I never read Wanted was superior on the PS3. Take a look:
http://www.eurogamer.net/videos/exclusive-wanted-comparison-video
Mirror's Edge is another example of the X360 being a port yet having more AA, though that game also used Unreal Engine.
But anyway, that's not really that important. The fact remains that the PS3 has a lot of 1st party exclusive games and the X360 relies on 3rd parties for exclusives, and well, that affects the final quality of the game, especially on the graphics department.
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