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Forums - Sony - Cage: Heavy Rain not possible on Xbox 360

Megadude said:
dcIKeeL said:
Staude said:

dcIKeeL said:
Staude said:

 

If you look at the pure specs what you'll see is 9 active processors at 3.2ghz in the ps3 and 3 in the 360.

And ram wize you'll see 512mg gddr3 rams in the 360 operating at 700mhz while you'll see 256mb gddr3 ram in the ps3 operating at 700 mhz and 256 mb xdr ram operating at 3.2 ghz.

 

:p

 

Furthermore. Practically all multiplat games that run worse on the ps3 were either early in the life cycle, on the unreal engine (built for singlecore technology. Fitting with the 360 because it's cores share. Bottlenecking eachother) or in general made by developers who dump everything on the ppu (one of the ps3s cores) not using the spus.

Yes if you only use the ppu you can get a slightly inferior game to using all 3 of the 360s cores :p

But heres the trick. There are 6.5 other processors you can use. And they'll do anything. You can throw ai at them, various junk code, Rendering. That's right. The SPUs can render FOR the graphics card. I showed this like.. Yep i posted these pics on the first page. But i'll post them again.

I suggest you read the whole pdf. It's pretty interesting. What I showed you was just an example within the pdf.

This was from santa monicas keynote at this years gdc.

http://www.tilander.org/aurora/comp/gdc2009_Tilander_Filippov_SPU.pdf

The ps3 is also used by scientists because the powerful processor matches that of a super computer and it's used in the WORLDS STRONGEST COMPUTER. You don't think they would opt for the much cheaper 360 if it had anywhere near the same amount of juice ?

 

 Boy o Boy, we really are getting dumber aren't we? First of all, your little research there, is automatically thrash as soon as i read "our frame". You should get your information from an objective neutral source not sony or anyone who supports them. Like I sead before, the ps3 and 360 both use the exact same chip/core. EXACT SAME ONE! Why, because they were developed by an engineer named Dave Shippy and his team at IBM, in conjunction with sony, toshiba and later microsoft. That supercomputer chip and core, is in the 360 as well mr. sony minion. This is how it went in summarized laymans terms: It was IBM's chip, IBM was commissioned by Sony and Toshiba to build it, nearly 2 years into the design phase of "THE CELL" IBM struct a deal with Microsoft and decided that It's engineers (dave shippy and company) and they're chip, was also being designed for Microsoft. IBM came to an agreement with sony, toshiba and microsoft that they'd make this 1 COMMON CORE with new features and every company's input would be considered when ever possible. All parties agreed, chip was made, end of story. According to Dave Shippy, the creator of the powerpc processing core(supercomputer chip) and the cell, when asked which company used his processor more efficiently and therefore which console was more powerful he resonded: "I think they're fairly equal. What's interesting is that the powerpc common in both systems is used in completely different ways". Meaning the way the cell uses it's core and the way 360's architecture uses it differ greatly but in the end they're equal, one is more efficient than the other at different things and cancel each other out. You can argue with the designer of the cores if you choose, but this definitely puts a gaping hole in your supercomputer nonsense....seeing as BOTH the ps3 and the 360 are powered by the same processor in your cute little supercomputer.

Word of advice, grow up and be objective to everything, argue with logic not emotion and personal preference, it makes you say stupid bias things like this.

WOW i hope you aren't serious. besides personal insults are forbidden on this forum. Before calling someone stupid you might wanna get your fact straight.

The Processors are completely differently built. The only thing they share in common is the ppe.

 

No way ! I can't honestly believe you think that. Wow !

Also i believe when you call someone dumb you are arguing with emotions.

 

 

CPU

Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS

 

And it's their frame.. because it's their game and they need to get it operating within that frame. My point was that you can use the spus for grahpical purposes. And even though the xenon is based on a modified version of the ppe it has nothing to do with spus :p And those are the ones that make the ps3 a beast. .. Not to mention unique.

CPU

Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS

This is the exact same processor the xbox 360 runs on, this is what powers both systems, this is what powers (in part) the supercomputer you speak of, this is the most important thing, esseantially, both systems are equally strong since they share the exact same processor and obviously processing power, it's how each platform uses and distributes that power where they differ. But even then the xenon and the cell, have they're pros and cons and in the end they even each other out. Doing certain things better than the other respectively, non of which by the way, is a large difference by any stretch of the imagination.

Research the book: The Race For a New Game Machine by David Shippy and Mickie Phipps, to see why I OMG am crazy to believe they use the same chips/processor. If you don't then you're afraid to be wrong, want to turn the other way or just don't care enough, to which i ask, why are u arguing then?

 

 

We all read the book and we all know the 360 CPU is a watered down cell.

 

 LoL, that's what you wanna believe, either you haven't read the book and are just trolling or your english critical thinking skills are subpar, or you just dont wanna face the facts. They are the EXACT same processor, EXACT, for the chip not to be the exact same would have been a breach of contract on IBM's part. In fact, It was the collaborative effort of sony engineers, toshiba engineers and IBM engineers that gave birth to the powerpc processor that powers both systems, microsoft did not hav any part in actually designing and building the chip they just provided their input and told IBM (the middleman) what they wanted in the chip and IBM complied whenever possible. The chip that sony and friends designed was the exact same chip going into the 360. In essence they designed the 360's processor.

If you want more insight, also look up the David Shippy interview with Gameinformer in the march 2009 issue, issue #191



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AussieGecko said:
not this again, some people have said games on the 360 aren't possible on the PS3.
Its just some marketing gib.

 

 This

Its all marketing PR. ANY game and i repeat ANY game so far done on the HD consoles is doable on the other. There might be subtle differences but not enough for anyone to notice.



Long Live SHIO!

Zizzla_Rachet said:
Staude said:
Zizzla_Rachet said:
Akvod said:

I understood the first part of your argument, but can you please rephrase the second part concerning UE? And the first part of your argument, we can apply to every single sequel and say that they've actually been in development for the development cycle of the first game+second game, which is just ridiculous. Very rarely do people build everything from scratch. In fact, if you consider plot, character, concept, etc part of development (which is), then every sequel must include its previous incarnation's development cycle, regardless of technological/engine changes. So Halo 3= Halo 3+Halo 2+Halo development cycle... which is pretty ridiculous.

 

Halo....I agree...Besides A higher Polygon count it's the same...If you Dont agree that Uncharted is Running on the Same engine..Well...I don't really care...

The Unreal engine is full of Shortcuts to get a Game Models look High end..But has alot of Down Side since Not Every one is a good as Epic Using it...The last Remnant Is one of the ONly Good Uses of the Unreal Engine on a Console that i've seen but again...You can see things that are inheirit from Unreal engine....And While the Games look Great...the Short Cuts taken by devs Can be seen....Since I game on 360 I know what these things are. 

The unreal engine has been in the works since the 90s. Sure uncharted 2 is based on the same engine as uncharted 1, but they've made changes too it. Upgraded it :p

 

Did you know newly released red alert 3 is using the same engine (at the core) as command & conquer 64 ?

(the w3d engine) meaning it's been in use for more than a decade too.

It's like that with a lot of engines. I'm surprised so many of sonys developers take their time to make new engines each gen just to make sure it's tailered perfectly around the hardware. That's dedication :p

 

Sure why not....But that does not mean a thing when speaking about how long PS3 exclusive have been In development.........

 

And As for Heavy Rain.......I know this is the Oldest video...But...LOL....If the 360 Can't do that..Then PS3 deserves to win the Console war...

 

 

Anyways. My point is. Uncharted 2 has been in development since they started developing uncharted 2. It wasn't in development before they knew uncharted was going to be a success. IE after they finished production. You can't say a game was in development since it's engine started being developed. It doesn't work like that. Cause the game can have nothing to do with the engine and often the engine is.. a shortcut :p that doesn't extend the games development cycle magically though.



Check out my game about moles ^

Zizzla_Rachet said:
Staude said:
Zizzla_Rachet said:
Akvod said:

I understood the first part of your argument, but can you please rephrase the second part concerning UE? And the first part of your argument, we can apply to every single sequel and say that they've actually been in development for the development cycle of the first game+second game, which is just ridiculous. Very rarely do people build everything from scratch. In fact, if you consider plot, character, concept, etc part of development (which is), then every sequel must include its previous incarnation's development cycle, regardless of technological/engine changes. So Halo 3= Halo 3+Halo 2+Halo development cycle... which is pretty ridiculous.

 

Halo....I agree...Besides A higher Polygon count it's the same...If you Dont agree that Uncharted is Running on the Same engine..Well...I don't really care...

The Unreal engine is full of Shortcuts to get a Game Models look High end..But has alot of Down Side since Not Every one is a good as Epic Using it...The last Remnant Is one of the ONly Good Uses of the Unreal Engine on a Console that i've seen but again...You can see things that are inheirit from Unreal engine....And While the Games look Great...the Short Cuts taken by devs Can be seen....Since I game on 360 I know what these things are. 

The unreal engine has been in the works since the 90s. Sure uncharted 2 is based on the same engine as uncharted 1, but they've made changes too it. Upgraded it :p

 

Did you know newly released red alert 3 is using the same engine (at the core) as command & conquer 64 ?

(the w3d engine) meaning it's been in use for more than a decade too.

It's like that with a lot of engines. I'm surprised so many of sonys developers take their time to make new engines each gen just to make sure it's tailered perfectly around the hardware. That's dedication :p

 

Sure why not....But that does not mean a thing when speaking about how long PS3 exclusive have been In development.........

 

And As for Heavy Rain.......I know this is the Oldest video...But...LOL....If the 360 Can't do that..Then PS3 deserves to win the Console war...

 

You emeded the video improperly, but I'm assuming that you're showing the 2006 trailer. I don't see what your argument is. People are arguing that the 360 can't replicate the final, complete form of Heavy Rain. That tech demo doesn't encompass all the technologies featured in the final game, and it is in its development stages. Really, now you're simply being desperate. Also, if it wasn't for the English dubbing not matching with the French mouthing, I'll say that the tech demo is still pretty fucking impressive, even for its age.

 



Staude said:
dcIKeeL said:
Staude said:

dcIKeeL said:
Staude said:

 

If you look at the pure specs what you'll see is 9 active processors at 3.2ghz in the ps3 and 3 in the 360.

And ram wize you'll see 512mg gddr3 rams in the 360 operating at 700mhz while you'll see 256mb gddr3 ram in the ps3 operating at 700 mhz and 256 mb xdr ram operating at 3.2 ghz.

 

:p

 

Furthermore. Practically all multiplat games that run worse on the ps3 were either early in the life cycle, on the unreal engine (built for singlecore technology. Fitting with the 360 because it's cores share. Bottlenecking eachother) or in general made by developers who dump everything on the ppu (one of the ps3s cores) not using the spus.

Yes if you only use the ppu you can get a slightly inferior game to using all 3 of the 360s cores :p

But heres the trick. There are 6.5 other processors you can use. And they'll do anything. You can throw ai at them, various junk code, Rendering. That's right. The SPUs can render FOR the graphics card. I showed this like.. Yep i posted these pics on the first page. But i'll post them again.

I suggest you read the whole pdf. It's pretty interesting. What I showed you was just an example within the pdf.

This was from santa monicas keynote at this years gdc.

http://www.tilander.org/aurora/comp/gdc2009_Tilander_Filippov_SPU.pdf

The ps3 is also used by scientists because the powerful processor matches that of a super computer and it's used in the WORLDS STRONGEST COMPUTER. You don't think they would opt for the much cheaper 360 if it had anywhere near the same amount of juice ?

 

 Boy o Boy, we really are getting dumber aren't we? First of all, your little research there, is automatically thrash as soon as i read "our frame". You should get your information from an objective neutral source not sony or anyone who supports them. Like I sead before, the ps3 and 360 both use the exact same chip/core. EXACT SAME ONE! Why, because they were developed by an engineer named Dave Shippy and his team at IBM, in conjunction with sony, toshiba and later microsoft. That supercomputer chip and core, is in the 360 as well mr. sony minion. This is how it went in summarized laymans terms: It was IBM's chip, IBM was commissioned by Sony and Toshiba to build it, nearly 2 years into the design phase of "THE CELL" IBM struct a deal with Microsoft and decided that It's engineers (dave shippy and company) and they're chip, was also being designed for Microsoft. IBM came to an agreement with sony, toshiba and microsoft that they'd make this 1 COMMON CORE with new features and every company's input would be considered when ever possible. All parties agreed, chip was made, end of story. According to Dave Shippy, the creator of the powerpc processing core(supercomputer chip) and the cell, when asked which company used his processor more efficiently and therefore which console was more powerful he resonded: "I think they're fairly equal. What's interesting is that the powerpc common in both systems is used in completely different ways". Meaning the way the cell uses it's core and the way 360's architecture uses it differ greatly but in the end they're equal, one is more efficient than the other at different things and cancel each other out. You can argue with the designer of the cores if you choose, but this definitely puts a gaping hole in your supercomputer nonsense....seeing as BOTH the ps3 and the 360 are powered by the same processor in your cute little supercomputer.

Word of advice, grow up and be objective to everything, argue with logic not emotion and personal preference, it makes you say stupid bias things like this.

WOW i hope you aren't serious. besides personal insults are forbidden on this forum. Before calling someone stupid you might wanna get your fact straight.

The Processors are completely differently built. The only thing they share in common is the ppe.

 

No way ! I can't honestly believe you think that. Wow !

Also i believe when you call someone dumb you are arguing with emotions.

 

 

CPU

Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS

 

And it's their frame.. because it's their game and they need to get it operating within that frame. My point was that you can use the spus for grahpical purposes. And even though the xenon is based on a modified version of the ppe it has nothing to do with spus :p And those are the ones that make the ps3 a beast. .. Not to mention unique.

CPU

Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS

This is the exact same processor the xbox 360 runs on, this is what powers both systems, this is what powers (in part) the supercomputer you speak of, this is the most important thing, esseantially, both systems are equally strong since they share the exact same processor and obviously processing power, it's how each platform uses and distributes that power where they differ. But even then the xenon and the cell, have they're pros and cons and in the end they even each other out. Doing certain things better than the other respectively, non of which by the way, is a large difference by any stretch of the imagination.

Research the book: The Race For a New Game Machine by David Shippy and Mickie Phipps, to see why I OMG am crazy to believe they use the same chips/processor. If you don't then you're afraid to be wrong, want to turn the other way or just don't care enough, to which i ask, why are u arguing then?

 

lol look at this i highlight in my own post.

:p

But it was modified. To be more of a general purpose ppe.

 

And again. It still doesn't have any spus :p

 

oh and yeah... it also still has faster ram for the processor. (ie xdr ram. 3.2ghz vg gddr3 ram, 700mhz.) Not to mention more cache.. and individual cache for each spu.


LoL, that's what you wanna believe, either you haven't read the book and are just trolling or your english critical thinking skills are subpar, or you just dont wanna face the facts. They are the EXACT same processor, EXACT, for the chip not to be the exact same would have been a breach of contract on IBM's part. In fact, It was the collaborative effort of sony engineers, toshiba engineers and IBM engineers that gave birth to the powerpc processor that powers both systems, microsoft did not hav any part in actually designing and building the chip they just provided their input and told IBM (the middleman) what they wanted in the chip and IBM complied whenever possible. The chip that sony and friends designed was the exact same chip going into the 360. In essence they designed the 360's processor. If you want more insight, also look up the David Shippy interview with Gameinformer in the march 2009 issue, issue #191

Around the Network
Zizzla_Rachet said:
Akvod said:
Zizzla_Rachet said:
Akvod said:
Zizzla_Rachet said:
Akvod said:
Staude said:
Zizzla_Rachet said:
Akvod said:
Zizzla_Rachet said:
Skeeuk said:
how come we dont hear and see any game like heavy rain on 360 in grafix? how come? its because there isnt any.

if 360 is more powerful then its exclusives should look better.

Raz your just flip flopping about, ps3 grafix are better than 360 grafix. i have both consoles and had 360 1st, its clearly evident on my telly that ps3 games look better.

 

 You forget How Long PS3 Exclusive games spend being Developed...So far No Game on Xbox 360 besides Alan Wake and Splinter Cell Have been in Development for more than a year and Half.....While PS3 games Like Heavy Rain(Shown In 2006) KillZone 2(Shown 2005)...God Of War 3..(What 5 Years Now?)

Isn't Uncharted 2 around a year and a half?

Yeah But But you would Have to Add the 2 and half years of Uncharted one for them to have that engine ready...

 

So you're saying that gears of war has been in development since.. what 96 ? that's as long as duke nukem forever :p

 

Yeah, I agree Staude, that was a pretty silly reply and flawed logic...

 

 

 How So?...You Believe that Uncharted 2 is New Codes?...I don't think so...Unreal engine is popular and effective but if You go a few pages back..You would see that I agree that Devs Using Unreal engine get Lazy....Not that the Unreal Engine is Bad....But It's a Short Cut nontheless...

I understood the first part of your argument, but can you please rephrase the second part concerning UE? And the first part of your argument, we can apply to every single sequel and say that they've actually been in development for the development cycle of the first game+second game, which is just ridiculous. Very rarely do people build everything from scratch. In fact, if you consider plot, character, concept, etc part of development (which is), then every sequel must include its previous incarnation's development cycle, regardless of technological/engine changes. So Halo 3= Halo 3+Halo 2+Halo development cycle... which is pretty ridiculous.

 

Halo....I agree...Besides A higher Polygon count it's the same...If you Dont agree that Uncharted is Running on the Same engine..Well...I don't really care...

The Unreal engine is full of Shortcuts to get a Game Models look High end..But has alot of Down Side since Not Every one is a good as Epic Using it...The last Remnant Is one of the ONly Good Uses of the Unreal Engine on a Console that i've seen but again...You can see things that are inheirit from Unreal engine....And While the Games look Great...the Short Cuts taken by devs Can be seen....Since I game on 360 I know what these things are. 

I haven't played Last Remnant, but from the reviews I read, and the screenshots I saw, not only does it not look that great, but isn't there a lot of technical problems? I was really confused why SE was using an engine they weren't used to, it's not like Western gamers are buying a game because it uses a Western engine.

And for your first part, don't you realize that you're pretty much conceding to Staude's sarcastic argument? Games build off of prior technologies and concept. KZ2 was criticized for having no innovation. You're criticizing U2 for using U1 as a foundation instead of completely scrapping an engine entirely (which is why Staude made that joke about Gears). Nothing is going to be completely orginal nor made entirely out of scratch. That's in fact, the beauty of humans, that is why language was the most important invention of mankind, and history should never be forgotten. We suffer and work hard in the past, and learn from it to make the future more easy, and that cycle continues. Science thrives when people share their works so that others can replicate, improve, and build off of previous knowledge, instead of doing an experiment and discovering the exact same thing someone else already did.

I'm sure that you'll agree that U2 isn't the exact same thing as U1. There are improvements and those improvements make it unique to U1.

 

So far None in the first Disc....If anything It does the UNreal Engine justice...
Gee..I thought KZ2 was Criticized for it's horrible sales....

Unreal Engine is up to 3 now.....

 

As I said, I'm going by what a majority of reviers said. How can you criticize a game for poor sales? You can only criticize a game for its quality, it's up to the people to buy the game. People criticized Killzone 2 as having no innovation, which is debateable, but is relevant that it's about it quality. Killzone 2 won't be any worse or better of a game if it had a billion copies sold.

As for your Unreal Engine comment, you're an idiot. Unreal is commonly reffered to as UE (Unreal Engine). Uncharted 2 is reffered to as U2.

 



Akvod said:
Zizzla_Rachet said:
Akvod said:
Zizzla_Rachet said:
Akvod said:
Zizzla_Rachet said:
Akvod said:
Staude said:
Zizzla_Rachet said:
Akvod said:
Zizzla_Rachet said:
Skeeuk said:
how come we dont hear and see any game like heavy rain on 360 in grafix? how come? its because there isnt any.

if 360 is more powerful then its exclusives should look better.

Raz your just flip flopping about, ps3 grafix are better than 360 grafix. i have both consoles and had 360 1st, its clearly evident on my telly that ps3 games look better.

 

 You forget How Long PS3 Exclusive games spend being Developed...So far No Game on Xbox 360 besides Alan Wake and Splinter Cell Have been in Development for more than a year and Half.....While PS3 games Like Heavy Rain(Shown In 2006) KillZone 2(Shown 2005)...God Of War 3..(What 5 Years Now?)

Isn't Uncharted 2 around a year and a half?

Yeah But But you would Have to Add the 2 and half years of Uncharted one for them to have that engine ready...

 

So you're saying that gears of war has been in development since.. what 96 ? that's as long as duke nukem forever :p

 

Yeah, I agree Staude, that was a pretty silly reply and flawed logic...

 

 

 How So?...You Believe that Uncharted 2 is New Codes?...I don't think so...Unreal engine is popular and effective but if You go a few pages back..You would see that I agree that Devs Using Unreal engine get Lazy....Not that the Unreal Engine is Bad....But It's a Short Cut nontheless...

I understood the first part of your argument, but can you please rephrase the second part concerning UE? And the first part of your argument, we can apply to every single sequel and say that they've actually been in development for the development cycle of the first game+second game, which is just ridiculous. Very rarely do people build everything from scratch. In fact, if you consider plot, character, concept, etc part of development (which is), then every sequel must include its previous incarnation's development cycle, regardless of technological/engine changes. So Halo 3= Halo 3+Halo 2+Halo development cycle... which is pretty ridiculous.

 

Halo....I agree...Besides A higher Polygon count it's the same...If you Dont agree that Uncharted is Running on the Same engine..Well...I don't really care...

The Unreal engine is full of Shortcuts to get a Game Models look High end..But has alot of Down Side since Not Every one is a good as Epic Using it...The last Remnant Is one of the ONly Good Uses of the Unreal Engine on a Console that i've seen but again...You can see things that are inheirit from Unreal engine....And While the Games look Great...the Short Cuts taken by devs Can be seen....Since I game on 360 I know what these things are. 

I haven't played Last Remnant, but from the reviews I read, and the screenshots I saw, not only does it not look that great, but isn't there a lot of technical problems? I was really confused why SE was using an engine they weren't used to, it's not like Western gamers are buying a game because it uses a Western engine.

And for your first part, don't you realize that you're pretty much conceding to Staude's sarcastic argument? Games build off of prior technologies and concept. KZ2 was criticized for having no innovation. You're criticizing U2 for using U1 as a foundation instead of completely scrapping an engine entirely (which is why Staude made that joke about Gears). Nothing is going to be completely orginal nor made entirely out of scratch. That's in fact, the beauty of humans, that is why language was the most important invention of mankind, and history should never be forgotten. We suffer and work hard in the past, and learn from it to make the future more easy, and that cycle continues. Science thrives when people share their works so that others can replicate, improve, and build off of previous knowledge, instead of doing an experiment and discovering the exact same thing someone else already did.

I'm sure that you'll agree that U2 isn't the exact same thing as U1. There are improvements and those improvements make it unique to U1.

 

So far None in the first Disc....If anything It does the UNreal Engine justice...
Gee..I thought KZ2 was Criticized for it's horrible sales....

Unreal Engine is up to 3 now.....

 

As I said, I'm going by what a majority of reviers said. How can you criticize a game for poor sales? You can only criticize a game for its quality, it's up to the people to buy the game. People criticized Killzone 2 as having no innovation, which is debateable, but is relevant that it's about it quality. Killzone 2 won't be any worse or better of a game if it had a billion copies sold.

As for your Unreal Engine comment, you're an idiot. Unreal is commonly reffered to as UE (Unreal Engine). Uncharted 2 is reffered to as U2.

 


My mistake...I am not up on PS3 game Lingo..Like you guys are...

 



@zizzla rachet

"Sure why not....But that does not mean a thing when speaking about how long PS3 exclusive have been In development.........

And As for Heavy Rain.......I know this is the Oldest video...But...LOL....If the 360 Can't do that..Then PS3 deserves to win the Console war..."


So i suppose the Xbox 1 won last generation, seeing as it was head and shoulders superior to the ps3 in graphics power? I don't agree with this at all but am just stating to show how bias and fanboyish your statement is. Sure you meant it all "tongue and cheek" but I know you didnt otherwise you wouldnt have taken the time to type it, seeing as tongue and cheek is really a personal face to face kinda joke, and when done on a medium like the internet, it really just means that u meant your statement.

You're taking your "perceived" notion that the ps3 is so superior to the 360 in graphical power and running with it, even going so far as deeming this the deciding and virtually only factor in declaring a console better overall than another. It's the same logic Killzone losers apply when they say: "killzone 2 is the best looking console game ever, therefore its the best shooter ever!!"

When really it's not. It may be the best looking console game out there so far but it is not the best shooter, at all. COD 4 is still generally regarded as a much more enjoyable and intense game, Gears is a better campaign and multiplayer than killzone 2 among potential others...sooo shhhhhhh



dcIKeeL said:
Staude said:
dcIKeeL said:
Staude said:

dcIKeeL said:
Staude said:

 

If you look at the pure specs what you'll see is 9 active processors at 3.2ghz in the ps3 and 3 in the 360.

And ram wize you'll see 512mg gddr3 rams in the 360 operating at 700mhz while you'll see 256mb gddr3 ram in the ps3 operating at 700 mhz and 256 mb xdr ram operating at 3.2 ghz.

 

:p

 

Furthermore. Practically all multiplat games that run worse on the ps3 were either early in the life cycle, on the unreal engine (built for singlecore technology. Fitting with the 360 because it's cores share. Bottlenecking eachother) or in general made by developers who dump everything on the ppu (one of the ps3s cores) not using the spus.

Yes if you only use the ppu you can get a slightly inferior game to using all 3 of the 360s cores :p

But heres the trick. There are 6.5 other processors you can use. And they'll do anything. You can throw ai at them, various junk code, Rendering. That's right. The SPUs can render FOR the graphics card. I showed this like.. Yep i posted these pics on the first page. But i'll post them again.

I suggest you read the whole pdf. It's pretty interesting. What I showed you was just an example within the pdf.

This was from santa monicas keynote at this years gdc.

http://www.tilander.org/aurora/comp/gdc2009_Tilander_Filippov_SPU.pdf

The ps3 is also used by scientists because the powerful processor matches that of a super computer and it's used in the WORLDS STRONGEST COMPUTER. You don't think they would opt for the much cheaper 360 if it had anywhere near the same amount of juice ?

 

 Boy o Boy, we really are getting dumber aren't we? First of all, your little research there, is automatically thrash as soon as i read "our frame". You should get your information from an objective neutral source not sony or anyone who supports them. Like I sead before, the ps3 and 360 both use the exact same chip/core. EXACT SAME ONE! Why, because they were developed by an engineer named Dave Shippy and his team at IBM, in conjunction with sony, toshiba and later microsoft. That supercomputer chip and core, is in the 360 as well mr. sony minion. This is how it went in summarized laymans terms: It was IBM's chip, IBM was commissioned by Sony and Toshiba to build it, nearly 2 years into the design phase of "THE CELL" IBM struct a deal with Microsoft and decided that It's engineers (dave shippy and company) and they're chip, was also being designed for Microsoft. IBM came to an agreement with sony, toshiba and microsoft that they'd make this 1 COMMON CORE with new features and every company's input would be considered when ever possible. All parties agreed, chip was made, end of story. According to Dave Shippy, the creator of the powerpc processing core(supercomputer chip) and the cell, when asked which company used his processor more efficiently and therefore which console was more powerful he resonded: "I think they're fairly equal. What's interesting is that the powerpc common in both systems is used in completely different ways". Meaning the way the cell uses it's core and the way 360's architecture uses it differ greatly but in the end they're equal, one is more efficient than the other at different things and cancel each other out. You can argue with the designer of the cores if you choose, but this definitely puts a gaping hole in your supercomputer nonsense....seeing as BOTH the ps3 and the 360 are powered by the same processor in your cute little supercomputer.

Word of advice, grow up and be objective to everything, argue with logic not emotion and personal preference, it makes you say stupid bias things like this.

WOW i hope you aren't serious. besides personal insults are forbidden on this forum. Before calling someone stupid you might wanna get your fact straight.

The Processors are completely differently built. The only thing they share in common is the ppe.

 

No way ! I can't honestly believe you think that. Wow !

Also i believe when you call someone dumb you are arguing with emotions.

 

 

CPU

Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS

 

And it's their frame.. because it's their game and they need to get it operating within that frame. My point was that you can use the spus for grahpical purposes. And even though the xenon is based on a modified version of the ppe it has nothing to do with spus :p And those are the ones that make the ps3 a beast. .. Not to mention unique.

CPU

Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS

This is the exact same processor the xbox 360 runs on, this is what powers both systems, this is what powers (in part) the supercomputer you speak of, this is the most important thing, esseantially, both systems are equally strong since they share the exact same processor and obviously processing power, it's how each platform uses and distributes that power where they differ. But even then the xenon and the cell, have they're pros and cons and in the end they even each other out. Doing certain things better than the other respectively, non of which by the way, is a large difference by any stretch of the imagination.

Research the book: The Race For a New Game Machine by David Shippy and Mickie Phipps, to see why I OMG am crazy to believe they use the same chips/processor. If you don't then you're afraid to be wrong, want to turn the other way or just don't care enough, to which i ask, why are u arguing then?

 

lol look at this i highlight in my own post.

:p

But it was modified. To be more of a general purpose ppe.

 

And again. It still doesn't have any spus :p

 

oh and yeah... it also still has faster ram for the processor. (ie xdr ram. 3.2ghz vg gddr3 ram, 700mhz.) Not to mention more cache.. and individual cache for each spu.


 

LoL, that's what you wanna believe, either you haven't read the book and are just trolling or your english critical thinking skills are subpar, or you just dont wanna face the facts. They are the EXACT same processor, EXACT, for the chip not to be the exact same would have been a breach of contract on IBM's part. In fact, It was the collaborative effort of sony engineers, toshiba engineers and IBM engineers that gave birth to the powerpc processor that powers both systems, microsoft did not hav any part in actually designing and building the chip they just provided their input and told IBM (the middleman) what they wanted in the chip and IBM complied whenever possible. The chip that sony and friends designed was the exact same chip going into the 360. In essence they designed the 360's processor. If you want more insight, also look up the David Shippy interview with Gameinformer in the march 2009 issue, issue #191

Are you insulting me again ? ok that's it. Reported.

And if you would care to go here:

http://en.wikipedia.org/wiki/Cell_(microprocessor)

You are able to read this :

Xenon in Xbox 360

The PPE was designed specifically for the Cell processor but during development, Microsoft approached IBM wanting a high performance processor core for its Xbox 360. IBM complied and made the tri-core Xenon processor, based on a slightly modified version of the PPE.[28][29].

There we go. Not only that, it still doesn't have the spus or the ram the ps3s processor has. :p as i already told you.

 



Check out my game about moles ^

Zizzla_Rachet said:
Akvod said:
Zizzla_Rachet said:
Akvod said:
Zizzla_Rachet said:
Akvod said:
Zizzla_Rachet said:
Akvod said:
Staude said:
Zizzla_Rachet said:
Akvod said:
Zizzla_Rachet said:
Skeeuk said:
how come we dont hear and see any game like heavy rain on 360 in grafix? how come? its because there isnt any.

if 360 is more powerful then its exclusives should look better.

Raz your just flip flopping about, ps3 grafix are better than 360 grafix. i have both consoles and had 360 1st, its clearly evident on my telly that ps3 games look better.

 

 You forget How Long PS3 Exclusive games spend being Developed...So far No Game on Xbox 360 besides Alan Wake and Splinter Cell Have been in Development for more than a year and Half.....While PS3 games Like Heavy Rain(Shown In 2006) KillZone 2(Shown 2005)...God Of War 3..(What 5 Years Now?)

Isn't Uncharted 2 around a year and a half?

Yeah But But you would Have to Add the 2 and half years of Uncharted one for them to have that engine ready...

 

So you're saying that gears of war has been in development since.. what 96 ? that's as long as duke nukem forever :p

 

Yeah, I agree Staude, that was a pretty silly reply and flawed logic...

 

 

 How So?...You Believe that Uncharted 2 is New Codes?...I don't think so...Unreal engine is popular and effective but if You go a few pages back..You would see that I agree that Devs Using Unreal engine get Lazy....Not that the Unreal Engine is Bad....But It's a Short Cut nontheless...

I understood the first part of your argument, but can you please rephrase the second part concerning UE? And the first part of your argument, we can apply to every single sequel and say that they've actually been in development for the development cycle of the first game+second game, which is just ridiculous. Very rarely do people build everything from scratch. In fact, if you consider plot, character, concept, etc part of development (which is), then every sequel must include its previous incarnation's development cycle, regardless of technological/engine changes. So Halo 3= Halo 3+Halo 2+Halo development cycle... which is pretty ridiculous.

 

Halo....I agree...Besides A higher Polygon count it's the same...If you Dont agree that Uncharted is Running on the Same engine..Well...I don't really care...

The Unreal engine is full of Shortcuts to get a Game Models look High end..But has alot of Down Side since Not Every one is a good as Epic Using it...The last Remnant Is one of the ONly Good Uses of the Unreal Engine on a Console that i've seen but again...You can see things that are inheirit from Unreal engine....And While the Games look Great...the Short Cuts taken by devs Can be seen....Since I game on 360 I know what these things are. 

I haven't played Last Remnant, but from the reviews I read, and the screenshots I saw, not only does it not look that great, but isn't there a lot of technical problems? I was really confused why SE was using an engine they weren't used to, it's not like Western gamers are buying a game because it uses a Western engine.

And for your first part, don't you realize that you're pretty much conceding to Staude's sarcastic argument? Games build off of prior technologies and concept. KZ2 was criticized for having no innovation. You're criticizing U2 for using U1 as a foundation instead of completely scrapping an engine entirely (which is why Staude made that joke about Gears). Nothing is going to be completely orginal nor made entirely out of scratch. That's in fact, the beauty of humans, that is why language was the most important invention of mankind, and history should never be forgotten. We suffer and work hard in the past, and learn from it to make the future more easy, and that cycle continues. Science thrives when people share their works so that others can replicate, improve, and build off of previous knowledge, instead of doing an experiment and discovering the exact same thing someone else already did.

I'm sure that you'll agree that U2 isn't the exact same thing as U1. There are improvements and those improvements make it unique to U1.

 

So far None in the first Disc....If anything It does the UNreal Engine justice...
Gee..I thought KZ2 was Criticized for it's horrible sales....

Unreal Engine is up to 3 now.....

 

As I said, I'm going by what a majority of reviers said. How can you criticize a game for poor sales? You can only criticize a game for its quality, it's up to the people to buy the game. People criticized Killzone 2 as having no innovation, which is debateable, but is relevant that it's about it quality. Killzone 2 won't be any worse or better of a game if it had a billion copies sold.

As for your Unreal Engine comment, you're an idiot. Unreal is commonly reffered to as UE (Unreal Engine). Uncharted 2 is reffered to as U2.

 


 

My mistake...I am not up on PS3 game Lingo..Like you guys are...

UE isn't "PS3 game lingo"...