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Forums - Gaming Discussion - IGN at TGS: Nights could be good - but rough around the edges

 http://wii.ign.com/articles/821/821514p1.html

"September 20, 2007 - Let's make this perfectly clear: I'm one of those fans of the original Saturn version of Nights: Into Dreams, one who played it to death to the point where there was nothing more to see. I'm one of those gamers that begged and pleaded openly for SEGA and Sonic Team to revisit the property for a sequel. I'm one of those gamers who got annoyed at the company teasing with Nights cameos in other SEGA games; who got excited when SEGA gave away a really cool Game Boy Advance Nights gameplay/tech demo in Phantasy Star Online for the GameCube. And now I'm faced with the dilemma that is Nights: Journey of Dreams on the Wii.

Nights: Journey of Dreams was announced for the Wii a few months ago, and sped through development to make a Christmas release. It's been slowly taking shape between then and now, and it's been a rough journey…no pun intended. At the Electronic Entertainment Expo this July we had an opportunity to watch an early, choppy version of the game being played by a SEGA employee, but couldn't control it ourselves…we just had to imagine how the game might play simply by what was going on during the demo. And honestly, that doesn't really help a game that really needs to be played to understand - the Nights design isn't your traditional videogame.

So it's been two months since our last viewing of Nights: Journey of Dreams. It's on the show floor at Tokyo Game Show in SEGA's booth, in a high-profile space with more than a half-dozen kiosks dedicated to the game. And I have to say that, though the game has had its rough ups and downs and never really came across as a "high quality" Wii game in screens and early video…the demo that's here brings back that ol' Saturn feeling.

First, a little background: Nights is more a racing game with action than it is a platformer. The idea is to gracefully fly around the 3D environments on a 2D plane, looping around enemies, snagging orbs and flying through hoops for score. While this is going on, a timer's ticking away, so you have to make it to the "track's" finish line before the seconds expire. Each level is broken down by three laps, each one changing slightly from the one before it to let players explore portions of a level that the previous lap didn't let them see. At the end of each lap, the player's ranked by the score they earned on each lap, so players are encouraged to snag items and fly through hoops to keep a chain going that'll increase the multiplier. It's a fantastic, yet very deceptive game design that might not float everyone's boat. But it floats mine, and the Wii version captures a lot of that same Saturn magic, even if it's not doing it quite as impressively or as efficiently as it could have.

The Wii version's controlled via the Nunchuk's analog stick, and the Wii remote's only being used for its buttons - no waggle. I hear that the game will have many control schemes, including Classic Controller support as well as one that uses the Wii Remote's pointing function, but at TGS it was Nunchuk/Remote exclusively.

The demo starts out with you as a child, and you must climb up a chain to a cage that'll free the Nights jester. That's when the action really begins: lots of ups and downs and loops must be performed, but the main task is to catch up with a bird that's flying the course with a key in its beak. Attack the bird, grab the key, and head to the cage to start the second lap that heads down a slightly altered path in the 3D environment. The Wii version emphasizes the "racing" aspect of the design by showing a map of the course in the corner of the screen…much like every racing video game does.

At the end of the three laps, it's off to the boss battle. In one boss battle, you're up against a balloon clown that bounces around the environment - the idea is to attack it from below and bounce it up high to the top of a very pinball machine-inspired level layout to defeat it. In another boss battle, it's a chameleon lizard magician that hides in a cloud of purple mist - the idea is to make large loops to remove the mist in chunks and reveal where he's hiding.

There were some hidden treats that I saw other players doing that I couldn't recreate myself during my short hands-on. In one stage, for example, Nights can snag a pick-up that'll transform him into a dolphin (complete with the same jester clothing) to swim deep into the underwater areas. It was a neat addition that I'm looking forward to trying out myself.

I definitely came off of Nights: Journey of Dreams happier than I thought I would - I'm a little irked that the game's not as smooth as I would have liked. The Saturn game doesn't exactly have the smoothest framerate either, but in the first generation of 3D systems this was an area where we looked the other way, but now a herky jerky framerate can be a real gamekiller. It's not so bad, but it's hard to understand what's causing the framerate to dip every so often."

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I love Nights.  In 2000 I took a computer class just to attempt to learn enough programming to make my own version of the damn game.  If this game even averages a 6.0 on gamerankings I'll be picking it up.  Hopefully the game will keep improving up to launch...

Looking forward to discussing the gameplay with Segata Sanshiro once it comes out...

 



People are difficult to govern because they have too much knowledge.

When there are more laws, there are more criminals.

- Lao Tzu

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Glad to see devs are pumping a whole bunch of money into Wii games.



We had two bags of grass, seventy-five pellets of mescaline, five sheets of high-powered blotter acid, a salt shaker half full of cocaine, a whole galaxy of multi-colored uppers, downers, screamers, laughers…Also a quart of tequila, a quart of rum, a case of beer, a pint of raw ether and two dozen amyls.  The only thing that really worried me was the ether.  There is nothing in the world more helpless and irresponsible and depraved than a man in the depths of an ether binge. –Raoul Duke

It is hard to shed anything but crocodile tears over White House speechwriter Patrick Buchanan's tragic analysis of the Nixon debacle. "It's like Sisyphus," he said. "We rolled the rock all the way up the mountain...and it rolled right back down on us...."  Neither Sisyphus nor the commander of the Light Brigade nor Pat Buchanan had the time or any real inclination to question what they were doing...a martyr, to the bitter end, to a "flawed" cause and a narrow, atavistic concept of conservative politics that has done more damage to itself and the country in less than six years than its liberal enemies could have done in two or three decades. -Hunter S. Thompson

i'm getting it whatsoever

no stupid IGN is gonna tell me what to do.



Neos - "If I'm posting in this thread it's just for the lulz."
Tag by the one and only Fkusumot!


 

I thought Nights was delayed to summer 08?



I'm from Brazil and here Saturn has made a decent amount of success. The fact that A LOT of people who call themselves "gamers" hasn't even GIVEN A TRY on the damn Saturn. That machine is one of the most "injusticed" (possible misspelling here) of the gaming world. It has a lot of games AAA++ that because of SEGA or even the strange market hasn't moved a single bit that it deserved.

Nights is one of that games. Damn, this game is so fascinating, so stupendous... Seriously, I have no word to describe it! Who don't know it, give a try...



 ..........
^Click on cards to level'em up!!!^ =D

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a choppy framerate is something that can certainly be fixed before the release with it delayed to 08. I'm buying it anyway... too much of a NiGHTS fan to pass it up, regardless of any reviews.



Neos said:
i'm getting it whatsoever

no stupid IGN is gonna tell me what to do.

 I'm gonna wait for gametrailers



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

Neos said:
i'm getting it whatsoever

no stupid IGN is gonna tell me what to do.

 I'm gonna wait for gametrailers

This is so important, I posted twice



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"