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Forums - Sony - Gamepro Preview to MAG.

At first I was not all that into MAG.  After reading the gamepro preview.  I have enlisted!

http://www.gamepro.com/article/previews/210119/mag-preview/

 

Sorry it is multiple pages

 

By Andy Burt

MAG Preview

We go hands-on with MAG's 256 player online mayhem to find the answer to the question: is bigger always better?

On a rainy Seattle morning, a large group of gaming journalists and I loaded into tightly-packed passenger vans for a quick trip over to Zipper Interactive to be the first to play MAG(no longer the acronym for the generic-sounding Massive Action Game). After a brief trailer, a couple (non-alcoholic) cocktails and some snacks, we dove headfirst into the biggest shooter to date.

A helicopter-backed group of soldiers is not a good thing to try and take on by yourself.

Massive Organization
When MAG was first announced at last year's E3, and revealed to support a whopping 256 players at once, I don't think I was the first to envision a horrible mess on screen with a cacophony of gibberish screeching through my headset as 255 other players and I ran around aimlessly in utter bedlam. The good news is that the direction MAG is going so far is a very intuitive and streamlined approach to accommodating every player. Yes, the final product will pit two armies of 128 players each against each other, but the breakdown goes further than that. Each army is broken up into 32-player platoons, and then further down into 8-player squads. Each squad has a leader who answers to a platoon leader, who answers to the OIC (the Officer In Charge, aka the army head honcho). Leadership abilities are granted to each squad and platoon leader, such as the ability to increase squad reload time or allowing squads to move undetected by motion trackers.

nce we jumped in as members of the S.V.E.R. army (one of three armies players can choose from at the start), our squad was tasked with detonating a remote mine on an enemy bunker. Fragmentary Objectives (or FRAGOs as they're known in MAG-speak) such as our bunker objective are small tasks leaders can appoint to their squads, and are easily identifiable on the map. As we made our way towards the bunker, the world around us looked like a real war zone; jets were dropping paratroopers into battle and anti-aircraft turrets were shooting down helicopters and planes all around us--and everything going on was being caused by actual players.

Working with your 8-player squad will save you from being singled out by enemy troops.

Objective Experience
I helped my squad for a time, but then eventually veered off. I chose a sniper class during my next respawn and parachuted down onto a nearby rooftop and began picking enemies off. Though each kill grants you a few experience points, I quickly realized that by not helping out my squad I was missing out on valuable experience points gained by assisting in FRAGOs, so back to the enemy bunker I ran.

The developer in my demo noted that we were actually only playing a 64 on 64 match, but there was still a great deal of action going on with the player count halved. Another item worth noting is that the game was running quite nicely at a steady 30 frames-per-second, which the developers promised would be true for the final game as well. MAG should hit this winter, so make sure you and 255 of your friends are ready for battle.

 



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Did my best to fix the OP.



I am excited about MAG it seemed like a pretty big deal,on last year´s Sony E3 conference.



Thanking makingmusic! I couldn't get it



i'm pretty excited for this game i wanna rank up and show off my leadership skillz! :P



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OICs having the ability to issue objectives to platoon leaders actually sounds really cool. It's up to a good OIC to issue the right strategic orders for platoon leaders that will lead the entire force to victory.

It's more than just calling in an artillery strike here or there. You're actually changing the tide of battle. And of course, it's up to platoons to carry out their objectives well.

I'm really liking the sound of this now.



Looking very interesting.



Playing and finishing games first>>>>>>>>>>Then talking!

Opinions are subjective and just like moods, can change.

TOP 12: Deus Ex, Shadow Man, Castlevania: Symphony of the Night, Shin Megami Tensei: Nocturn, Castlevania: Lords of Shadow, Metroid Prime, Zelda (series), Uncharted (series), FF Tactics, Persona (series), Demons Souls, Vagrant Story.

MOST WANTED: Deus Ex: Human Revolution, The Last Guardian, ICO/Shadow OTC HD

Looking good.



The screenshots look pretty bad, especially the character design.



Currently playing on PS3: God of War III

Currently playing on Xbox360: Final Fantasy XIII

Currently playing on NDS: Chrono Trigger

dolemit3 said:
The screenshots look pretty bad, especially the character design.

 

At this point for me its not about the "looks" of the game.  There is a wide selection of games I could play just for the looks.  It is the organization and team work that will take place that makes this game so appealing.  This game will be the sinner of my free time if it holds up to the gameplay it is promising.