Well some "possible" tracks are online
http://www.youtube.com/watch?v=Vhb1Ox4YhuA
http://www.youtube.com/watch?v=0gfioDFQeV8
http://www.youtube.com/watch?v=SxNWho35afA
http://www.youtube.com/watch?v=ixKBPhcqWWM
http://www.youtube.com/watch?v=sqN5xRfgDkk
Plus a interview with the producer, talks a little about the lack of fights and why Pyramid Head is not considered in this game
Tomm: We've been hard at work on Shattered Memories for a long time, so it was not a direct reaction to any feedback from Homecoming. But, we have noticed that a lot of recent survival horror games have started focusing far more on action than "survival." (This is not a knock at anyone, Silent Hill is just as guilty.) Really, they're action games with ickier monsters. Running low on ammo happens in any game with guns -- it's not unique to the horror genre. So we wanted to step back, clean the slate, and go back to the roots of what makes a "survival horror" game. How would we scare the player? What would we allow them to do, etc etc. To that end, we did not "remove" combat. We built a game where the action is not about killing monsters.
Tomm: I subscribe to the idea that Pyramid Head was unique to James Sunderland in Silent Hill 2. He's not just some guy who walks around with a big knife. I think if anyone was going to use Pyramid Head again, they would need a really good reason, and they would have to let him serve some kind of purpose. He was a heavy thematic character in SH2, and less so in SHH or the movie. Without the emotional ties to James, he loses his impact and is just a cheap scare, and that's doing a disservice to such an iconic character.
http://www.destructoid.com/destructoid-interview-silent-hill-producer-tomm-hulett-130901.phtml










