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Forums - Microsoft - NEW Tekken 6 Trailer. On Live Marketplace now.

Well.. Dead or Alive 2 was the first 3D fighter to use multi-tiered stages AND interactive environment. But Mortal Kombat 3 was the first fighter of any kind to have multi-tiered stages. In MK it didn't really have an impact on the gameplay though. In DOA the environment is a key element of the gameplay, in MK it really wasn't. And in Tekken 6 it will also be a key element of the gameplay mechanics, which means, Tekken 6 ripped off DOA gameplay.

MK didn't have interactive environments, in the sense that, all that can happen when fighting, is getting hit by the other or pushed into a corner that you can't get out of. With DOA2. The ground was part of the gameplay (uneven surfaces gives different attack effects), the wall was part of the gameplay (damage dependable of wall type and attack type, and recovery also dependable of wall type), water is part of the gameplay (always counter hits on slippery surfaces), the ceiling is part of the gameplay and those all have an influence on the type of combo you can do. And depending on the force against a certain wall, you can drop down. Did MK have any of that except punching someone through a roof? No.

Tekken is ripping of the combo part and the interactive walls part from DOA, whether you like it or not.



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You're arguing semantics. It doesn't matter if it was a slightly different type of interactive environment - it's still interactive.

And Mortal Kombat is just an example. The Dragonball Z series has frequently done this sort of thing too.



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thetonestarr said:
You're arguing semantics. It doesn't matter if it was a slightly different type of interactive environment - it's still interactive.

And Mortal Kombat is just an example. The Dragonball Z series has frequently done this sort of thing too.

 

Oh please.. MK was NOT interactive.. Punching someone through the roof to get to a new stage is simply multi-tiered, not interactive, because the wall itself didn't affect the gameplay at all, and neither does the new stage.



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Pushing someone into a certain area of the stage, which ends up causing them to take damage or even die, is VERY much interactive, however.

And Mortal Kombat's had that for a very long time.



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thetonestarr said:
Pushing someone into a certain area of the stage, which ends up causing them to take damage or even die, is VERY much interactive, however.

And Mortal Kombat's had that for a very long time.

So according to you, if you push someone into the corner in let's say Super Street Fighter II, and that causes them to die, it's an interactive stage? Don't make me laugh. 

 



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Goddamit, I really can't wait for Tekken 6.



  

First you argue that it's not interactive because it doesn't affect gameplay. Now you're arguing that because it affects gameplay pretty much as much as possible, it's not interactive. Make up your mind.

Besides that, I specifically said that they do cause damage as well - and not necessarily kill them.

 

edit: Also, thank God for going to page 2. I was getting sick and tired of that damn video playing every time I'd come into this thread.



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NightAntilli said:
thetonestarr said:
Pushing someone into a certain area of the stage, which ends up causing them to take damage or even die, is VERY much interactive, however.

And Mortal Kombat's had that for a very long time.

So according to you, if you push someone into the corner in let's say Super Street Fighter II, and that causes them to die, it's an interactive stage? Don't make me laugh. 

 

 

That's right I meant to ask about DOA2 not 3...Anyway...I guess In MK you could pouch someone to a different part of the stage..I would not know MK is Garbage.....But DOA 2 is the First Game to be ripped off by both MK and Tekken and XMen Evolution as well....



 



@thetonestarr: Ok fine. Have it your way. Imo they still ripped it off from DOA, not any other game.



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