Pretty positive. They say the Indy atmosphere is intact, and while the brawling controls can be a little sketchy, the flight controls work rather well. The co-op mode is intriguing news. I hope it doesn't disappoint.
http://uk.wii.ign.com/articles/979/979695p1.html
On paper, it's hard not to roll your eyes at Staff of Kings, with its focus on Wii's notoriously unreliable motion controls for every major interaction – whether that's whip-cracking, fist-fighting or even puzzling-solving. However, on evidence, the game's something of a rarity – being a third-party offering that successfully integrates motion controls as a core component in a way that actually adds to the overall experience.
While it's clearly pitched at a more mainstream audience, Staff of Kings appears to do a grand job of recreating that irresistible Indy magic. Factor in an entirely separate story-driven, two-player co-op mode – which LucasArts is staying tight-lipped about for the moment – plus the full version of classic point-and-click adventure Fate of Atlantis once you've completed the game, and we're surprisingly optimistic about the game's arrival come June.
"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.