| akuma587 said: I agree from what I have seen this definitely looks better than BD. How deep/what is the combat system like? |
It's a good battle system, my only gripes were the knockdown taking away time and lining things up can be a little hairy.
Your four commands are mapped to the four face buttons. The main one you will be spamming is the attack button. The more hits you land, the more time you get added to your turn and the more echoes you build up (starts at party level 2).
You get special attacks which do a crapload of damage, can hit multiple enemies (and normal attacks can hit adjacent enemies too), and do more damage the more echoes you've built up. These special attacks range from healing, to strong melee attacks, attacks that affect a group or line of enemies (and even one that affects enemies behind you), and strong ranged attacks. The only limit on these is time so there's no point system and makes things pretty nice and simple.
Echoes build up by doing normal attacks and you get one at 4, 8, 12, 60, 24, 32 (or something close to that) and are used up once you use a special attack. I could have swore the game said you don't get echoes from doing special attacks that do multiple hits, but you do.
Your item key is bound to the X key and you get a certain item set that you set in the menu. Pressing the LB or RB rotates through that set and it's pretty easy to use. The only thing to watch out for is that it can take up time going through your item set.
There is a block button that gives you chance to block the insane amount of damage you can receive but some attacks are just impossible to block and you really just have to anticipate the attacks and even that isn't easy. There are no misses, blocking just makes attacks do less damage. I like the block system I just think it could have been done better.
At the beginning of the turn you get a tactical time (which starts as infinite) to give you time to plan out your next move. During this time you can also rotate your item set without starting your actual turn.
Your actual turn lasts 5 seconds and that starts as soon as you do anything (move, attack, you character gets up) and this time can be increased slightly by doing normal attacks.
The game does do facing so that's always a concern. If the enemy is behind you, you can press the block button which will turn you around but you will still get hit.
There are light and dark areas and yours and enemies abilities change depending on if you're in one of those areas. Some enemies change into tougher enemies if they get into the dark, but I've only encountered one enemies that does that so far. There are a good number of enemies that that can carry light or dark with them (by far, some dark orb, whatever) so that can change things up.
All in all, it's a nice battle system that lets you do some nice strategy. I have my gripes about it, but I still really like it. There's a lot of button mashing when you're just attacking and building up echoes, but because of the time limits you're still paying attention to what's next and where you are.









