Sharky54 said: Why would you hate QTEs? I see no reason to hate them. I hope they improve melee combat, It was awesome but the standard combo sometimes took too long. Also you die so quickly sometimes. |
For two reasons:
1) they break the learnt gameplay - instead of using seamless controls I'm waiting for a prompt, breaking immersion and turning a narrative based game into a reflexes test that becomes a trial and error test
2) they interupt the onscreen action (the thing I really hate). I want to watch and I want to control and I never want them to mix unless there is an incredibly valid reason
In SOTC you take down the Colossi using learnt moves, with no prompts, and it feels fantastic and completely immersive.
Uncharted has a decent narrative and characters and in particular I thought the QTEs spoilt the immersion. Luckily they were used very sparingly so I'm hoping they were more of an experiment and ND will leave them out totally this time. Uncharted gameplay does not need QTEs IMHO.
Hate is a bit strong though I guess, stronly dislike is probably more accurate - I just think they're a weak gameplay mechanic used to get around solving what seem like tough control / response issues.