| · To keep continuous expansion of gaming population, we believe it is necessary to propose to make those who do not currently neither play videogames nor feel like pouring energies for playing them to keep at least in contact with videogames, along with the deployment of mainstream videogames. · It is also a part of how we can improve social “receptivity” against videogames. · New and fresh medium are fated to face challenges being socially criticized before it gains enough receptivity. Even TVs or comics had been criticized in various ways. And as you may know, videogames has been so severely criticized in least-scientific or least-logical ways. · We hope the value and possibility of videogame will be more broadly received. We are firmly confident that it can improve social status of videogame and contribute to its future. · Gaming population can increase for the first time when a player recognizes the videogame is concerned to him or her. · The idea of “Wii-no-ma” is born from such considerations. |
http://news.spong.com/article/17816/Nintendos_Iwata_Wii_Out_of_the_Closet
If Iwata is right the Wii will be enjoying more sales from people who don't even play games.










