Reasonable said:
Okay I'll be blunt. Compared to FPS on PC Halo didn't do anything better apart from offer coop. That's the point I'm making. It made the biggest splash of an FPS on a console, but compared to titles like Goldeneye it didn't even prove you could have a good FPS on a console - it just landed at the right time on the right console.
Splitscreen/Coop was the single biggest factor in it being such an amazing game. Ask anyone who played Halo:CE over the multitudes of computer FPSs why they did it. Because they played splitscreen with friends/roommates/family constantly. That's roughly equivalent to saying "their food wasn't any improvement over mine, except for the taste."
Coop aside every feature had been delivered just as well on a PC title, both SP and online - i.e. Halo didn't have more polish, compared to PC titles it had less until arguably Halo 3 (in terms of Halo itself and ignoring other FPS titles). Halo CE had some terrible levels, The Library, covered up a lack of content with backtracking, weak MP and limited gameplay (or streamlined if you think simplified is better than depth) in terms of repeat/rinse corridor shooting interspaced with some okay vehicle sections. Halo 2 brought MP closer to PC but lagged online PC experience and had arguably a worse SP campaign than 1. 3 provided the best console MP online but again nothing that hadn't been provided as well or better for years on PC.
But very very few titles delivered every feature in 1 game... and maybe of those features were a heck of a lot less useful on a PC. "Sweet, I have all these game types, too bad none of my friends can join me." Even an amazing PC game requires everyone to have a PC, and a copy of the game. So back in 2001, 4 of your friends needed gaming rigs and a fast internet connection... and a copy of the game.
Also, the library had some backtracking, but noone can genuinely say it covered for a "lack of content." Halo:CE's SP was very long by today's standards, and would have been plenty long without any of that. In one area of a fairly long game backtracking was required... oh no!
Also worth noting, when Halo 2 introduced online play, it was less laggy online than PC games, as the variety in network adapters on PCs didn't need to be accounted for.
Bluntly, if you were a keen FPS player at the time it wasn't a better experience than Counter Strike, etc. Just a decent effort on a console. You are confusing populist (and mainly US / UK populist at that) with excellence. I've played and enjoyed all the Halo titles, and all have lagged PC FPS. The low cost and easy access of console has gained a great deal of ground vs PC, but don't confuse that with improvement.
I was a PC gamer for most of my life. In fact, I wasn't moved to get an Xbox, or any console until Halo. Your statement amounts to "if you were a keen player, your tastes would have been like mine - and you would have prefered sitting at a desk alone to a social FPS experience." And while I enjoyed a few PC FPSs during that period, it was Halo's easy play with multiple friends that made it a better experience for me. And while I've gotten together to play LAN PC games with friends on a few occasions, it was just as easy to have a couple guys bring over Xboxes and have an epic(for the time) 8-10 person Halo party.
As for the complete experience it was certainly not the first FPS to deliver that - and no split screen isn't a must. It's nice, but far from a must as many FPS since have proved.
In 2001, it BECAME a must for any console FPS. And the lack of it is what drew in so many people from the PC. We're now in a time period where PCs/broadband are so common that the necessity of it is declining, but make no mistake, it wasn't 'nice' in 2001. It was THE REASON it was so amazing. To be blunt, if you don't realize that, then you have no idea what made Halo a success and why it's the reason we have many of the games we do today.
I get you love it, I get you think I'm not recognising its impact. The point is I don't believe it had the impact on FPS genre you imagine (Half Life series overall, including Counter Strike) has been hugely more impactful on FPS genre than Halo. It made FPS on console popular and it ensured success of Xbox (and be extension 360).
It is popular - but not the best nor the most influencial on the actual gameplay of a FPS either offline or online.
The discussion was whether it was responsible for many of the FPS games we see today. And whether it was the best or most influential ever is irrelevant. Is it responsible for much of what we see today? Heck yes. No question. Also, I think many would agree that the total package, for the time, was perhaps the best. Comparing how I felt, playing Halo for the first time, or playing with friends back then... I'm not sure anything I've played since compares. (Well, multiplayer-wise.)
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