By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - IGN:Monster Hunter 3 preview

The Wii has had some big hits in Japan, as both Wii Sports and Wii Fit have crossed the three million mark. But the biggest hit may end up being Monster Hunter 3. Since conquering last year's Tokyo Game Show with four hour plus lines, MH3 has climbed to number 3 in Famitsu's most wanted list. The MH series as a whole appears to be more popular than ever as PSP's Monster Hunter Portable 2nd G is now above three million and rising!

Gamers will have to wait until summer for the full Monster Hunter 3 experience, but those wanting an early preview were able to get one through a Wii port of Monster Hunter G, just released today in Japan. Included with the game is a second disc housing a Monster Hunter 3 demo. We picked up G and, presumably like a good number of other buyers, put the 3 demo in our Wii first.

The demo offers two missions set in the same seaside forest area. In the easier of the missions, players are asked track down and kill the raptor-like Dosujagi creature. The harder of the two missions has you do the same for the much tricker bird-like Kuripeko. Both missions have a twenty minute time limit and can be played as one of four character types: sword, broad sword, hammer, and bow gun.

In both missions, you start off in your home camp on the shore. You can see the position of your target on an on-screen map. Getting to the creature is simply a matter of following the map.

For those who aren't familiar with Monster Hunter, the game splits its maps into multiple sections. Each small area is connected by a loading point. Unlike past MH games, the load times on the Wii take one to two seconds and do feel very swift, but you will frequently see a giant "NOW LOADING" sign fill the screen as you move about the world. This will probably surprise a few at first (you can see what it looks like in our videos below), but after a few plays, we think you'll get used to it.

Reach your prey, and you'll find a tough fight, as the Monster Hunter creatures don't die easily. Dosujagi takes a good number of hits to kill, and if overwhelmed, will retreat to a nearby nest where his buddies await. He'll also occasionally call out for support. Kuripeko can also call out for support, but he has an even better defensive tool: he can simply fly away to another part of the map.

Going by the demo, monster behavior is going one of the biggest attractions of Monster Hunter 3. From their animations to their dinosaur-like cries, both Dosujagi and Kuripeko are very lifelike. They're also fierce about protecting themselves, in contrast to some of the more peaceful creatures grazing about the world who won't run away from you until you start slashing at them.

Outside of fighting these two creatures, the Monster Hunter 3 demo has another area of play that has managed to suck up a good amount of our time: simply walking around. It's fun to just run around and explore the world, as not only is it among the best looking worlds we've yet to see on the Wii, but there's so much variety. You'll go from a shore to forests and caverns, and can even submerge yourself underwater for a few swimming sections. It's hard to believe that this is just one of what will be many worlds of play in the final. If they all have this much variety and detail, the hunting part of the game may end up taking a back seat initially.

But hunting is definitely the main draw. We found ourselves really getting into our lengthy duals with Dosujagi and Kuripeko. Teaming up with multiple players for fights with the more complex creatures should be a total blast.

Surprisingly, our enjoyment came despite some issues we have with the game's control scheme. There are some serious deficiencies with the game's controls. You can't lock yourself into an enemy, nor can you strafe. It's a bit tough to keep your sights set on a single foe. We'll have to play a bit more to see if we can get used to what feels like a somewhat dated control layout.

As previously announced, the game includes three control schemes. Two Classic Controller options make the game play like the PS2 and PSP versions, one option allowing for button-based attacks like on the PSP, and one option allowing for right-trigger attacks like on the PS2. A Wiimote/Nunchuck scheme adds in just a few motion based controls to facilitate things like swimming, but for the most part there doesn't appear to be too much of a difference between the three schemes. As producer Ryozo Tsujimoto told us in an interview at last year's Tokyo Game Show, it's somewhat relaxing to just kick back and play with the Wiimote and Nunchuck combo.

That's something we hope to do a lot more of once Monster Hunter 3 hits Japan later this year. Control difficulties aside, the Monster Hunter 3 demo sucked us in and made us want more of Japan's biggest gaming phenomenon since Brain Age. We'll be first in line come the full game's summer release.

http://wii.ign.com/articles/975/975197p1.html



Around the Network

also some new vids

http://media.wii.ign.com/media/142/14209897/vids_1.html



you can't strafe? wtf is that



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

pretty positive, but nothing out of the ordinary.



"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."

"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."

When is this coming to the US!



Around the Network

Those vids look sweet. A lock-on and strafe would be nice though.



the game looks great



The game doesn't need a strafing system, you can do a rolling dodge to move left or right or any direction if need be.

No lock on either because the environment of the game tends to get in the way of the view, so control of the camera falls into the lap of the player.

I just hope they add the effect of Camera ignoring a wall or object and goes into the wall and makes it transparent.



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D

I wonder how close this is to a final build...



Monster Hunter: pissing me off since 2010.

I've never played monster hunter but I'm pumped. This looks like its AAA material.



Support good third party games on wii. Buy games like house of the dead overkill, de blob, madworld, the conduit and boom blox.