^ I think mikeB is right here. The size of the disk is 7.3GB. Check out some torrent sites and thats what its listed as. But when installed it is probably 6.8.
Oh my god Mike, you just discovered something incredible. Good code means better performance, who would have thought.
I guess it's time to buy blu-ray drive for computer for PC blu-ray games. </sarcasm>


| RAZurrection said: Who cares? We're in the consoles 4th year, multi-disc games rank at a mere half-a dozen (all exclusive so far) and the 360 still performs better for cross platform games by ever decreasing margins. I'd say the disc space relevance for games has been settled, stick to retail movies. |
you made a typo. I fixed it. Don't worry.
| MikeB said: @ starcraft They are saying that assuming multiplatform development, it is better to develop first for the PS3 because it takes more effort to get the same amount out of it you cane easily get from the Xbox 360. They are not for a moment implying that developing first for the Xbox 360 would result in poorer results than actually eventuated. A PC/360 developer responded to an Insomniac presentation (developer for the PC/360 game Prey): "Sure you can just about get away with bad code now on the 360" "Regardless of managed memory or cached memory, the concepts and methods Mike has presented is highly portable. In the case of cached memory, that method results in optimized cache locality and cache utilization (something extremely important when multiple threads are sharing L1 on a single core, and multiple cores are sharing L2), and a predictable way to optimally prefetch. Good data locality, minimal sync points, branch elimination, and vectorization are all required to be able to extract great performance out of the 360 as well." That's why it's better to write for the PS3 first, you can easily indentify bad design and bad code on the PS3. A 360/PC version will thus run more efficiently as well. With good design and code the gains are huge on the PS3, but there are gains for the PC and 360 as well. |
Again MikeB, they are discussing a scenario in which multiplat development is required.
They are pointing out that due to the difficulties Sony created in the PS3's design, if you ARE going to develop multiplatform, you should in their opinion, develop for PS3 first. At no point do they state or imply that developing for the PS3 instead of the Xbox 360 exclusively benefits the Xbox 360.
Stop deliberately spinning information.
starcraft - Playing Games = FUN, Talking about Games = SERIOUS
Ok now I know MikeB is crazy... he thinks the Blu-Ray drive on the PS3 reads faster on average than a 360 DVD drive....
Lol, as his "proof" for the PS3 blu-ray drive being somehow faster, he provides a quote from himself with an awful lot of IMO's and no actual evidence.
| Soriku said: 6.8 GB dual layered, or single? |
Dual, obviously.
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