NJ5 said:
I think CHYUII meant physical retail stores (and my reply was based on that), so let's not make the thread more confusing. On your other point, I think such big games will be the exception rather than the norm due to development costs. BTW Steam has a great solution to that, you can download games before they're released, and when the release date arrives the game gets decrypted and unlocked. But let's take a 50 GB game anyway... to download 50 GB in less than 10 hours you just need a 11 Mbps connection, which you'll be able to get even in the form of mobile broadband by the time the next generation arrives. Of course this is mostly for developed countries and most importantly places with good broadband, which is where a lot of gamers are anyway.
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I think we all agree that in order for this to happen there will have to be some advancements in technology.
Download speeds is another thing that would have increase.
But if all games are 50GBs that would be the suck.
As to Retailers some retailers handle online MP3's and they have physical CD inventory too.
I speak of in store download systems in a physical retail spot because everyone will not have high speed internet capabilities unless it is provided for free by local government programs.







