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Forums - Gaming - What are your pet hates in games

I hate it when the game has lots of ways to make lots of money but few cool ways to spend it.




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Bosses in Final Fantasy that get more than one hit after you perform an overdrive.



TO GOD BE THE GLORY

Oh yeah. FPS without Splitscreen MP.

What is this... the SNES?

I mean online sure. But how about ONLINE Splitscreen MP.

If they can do it for freaking Mario Kart they can do it for Killzone 2.

If you have no MP... whatever.  But if your going to have it... you should have Splitscreen.



Games where it's obvious the writers just stopped trying. Every so often you'll watch characters do something blatantly out of character or just mind-numbingly stupid and just kind of wonder "Is this really the best the writers could come up with?"

Overly severe punishment of mistakes when the game decides to change the rules completely and often times arbitrarily. It's like playing Tennis and the rules suddenly change to "the next person to swing their racket loses" and no one tells you.



Zkuq said:
CommunistHater said:
MY pet wolves in titan quest would always die too quick

That's why I never put any skill points into them ;) Anyway, I'm not sure if I they're even meant to stay alive very long and on the other hand, I suppose they might actually stay alive for a while if you build the character correctly. Well, at least they did for a while when I created a character just for testing purposes.

And now back on the topic. There are probably too many things but one I've seen in this thread caught my eye more than the other. I really hate it when the AI breaks the rules.

Oh, and a strange name for a thread. Maybe it's just that English isn't my nativa language... But I really thought this was somehow going to be about pets in games.

I loved the items that would let me summon another wolf though

 



Repent or be destroyed

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  • Quick Time Events -- nothing shows more proof of an uncreative developer than slapping on QTE after QTE.  It's a stupid fad, they aren't fun, stop fucking using them everywhere.
  • Fetch Quests -- Hey, how do we add extra hours of gameplay into our game?  I know, lets make the player look around for some obscure thing!  Who cares that it's not fun, it makes our game seem longer!  Fuck you.
  • The random vehicle level -- It's innevitable.  It seems like every good shooter must have some vehicle or some kind of other level and they always suck harder than anything else.  Off the top of my head I can't think of a single game that had the random vehicle level and that level actually being fun.
  • The game MUST have multiplayer and co-op --  No, not every damn game needs multiplayer and co-op.  Get your fucking co-op out of my Resident Evils. 


Words Of Wisdom said:
Games where it's obvious the writers just stopped trying. Every so often you'll watch characters do something blatantly out of character or just mind-numbingly stupid and just kind of wonder "Is this really the best the writers could come up with?"

Overly severe punishment of mistakes when the game decides to change the rules completely and often times arbitrarily. It's like playing Tennis and the rules suddenly change to "the next person to swing their racket loses" and no one tells you.

Oooh I forgot that one.

I hate that... where you are given the choice to do a couple things and both are stupid.

 

Also on that RPG list.


1) Two answers with one right answer.

"Will you save our Kingdom"

"No."

"But we'll be screwed!  Will you save our Kingdom!"

"No."

"But we'll be screwed!  Will you save our Kingdom!"

Well why the hell are you even giving me the option to choose if I can only choose one answer?

 

2) Vague choices... where it says one thing... that's fairly undersetated yet does something else really ridiculious.

Like for example.

"Do you know where John is?"

"No."

"I don't know".


You pick No and you get.   "No.  I wonder where he is.

You pick "I don't know" and get "I don't know... what am i supposed to be a freaking mind reader.  Douche."



I originally had "I have been playing GTA4 lately and it has inspired me to list the things i hate in games" or something like as my title but it was too long so cut it down as a question.

I didnt think there was anything wrong with the phrase, from UK though so maybe some different takes on it.

This is how i meant pet hates -http://www.bbc.co.uk/dna/h2g2/A286021



Kasz216 said:
Words Of Wisdom said:
Games where it's obvious the writers just stopped trying. Every so often you'll watch characters do something blatantly out of character or just mind-numbingly stupid and just kind of wonder "Is this really the best the writers could come up with?"

Overly severe punishment of mistakes when the game decides to change the rules completely and often times arbitrarily. It's like playing Tennis and the rules suddenly change to "the next person to swing their racket loses" and no one tells you.


1) Two answers with one right answer.

"Will you save our Kingdom"

"No."

"But we'll be screwed!  Will you save our Kingdom!"

"No."

"But we'll be screwed!  Will you save our Kingdom!"

Well why the hell are you even giving me the option to choose if I can only choose one answer?

I don't mind that at all, at least if there is more than just text, like when you first talk to Zelda in Ocarina of Time, it's fun sometimes to say "No" and see her expression.

 



TWRoO said:
Kasz216 said:
Words Of Wisdom said:
Games where it's obvious the writers just stopped trying. Every so often you'll watch characters do something blatantly out of character or just mind-numbingly stupid and just kind of wonder "Is this really the best the writers could come up with?"

Overly severe punishment of mistakes when the game decides to change the rules completely and often times arbitrarily. It's like playing Tennis and the rules suddenly change to "the next person to swing their racket loses" and no one tells you.


1) Two answers with one right answer.

"Will you save our Kingdom"

"No."

"But we'll be screwed!  Will you save our Kingdom!"

"No."

"But we'll be screwed!  Will you save our Kingdom!"

Well why the hell are you even giving me the option to choose if I can only choose one answer?

I don't mind that at all, at least if there is more than just text, like when you first talk to Zelda in Ocarina of Time, it's fun sometimes to say "No" and see her expression.

 

Me... I'd like

 

"No"

*Freaked out expression*

Short explination about how the world was screwed.

Game Over.