| Fumanchu said: But in a real world sense that doesn't change the fact that developers are forced into either; |
1. Do you think assets aren't duplicated on DVD to limit the random access requirements?
2. The is an OPTION.
3. You forgot about the 3rd option. That's to create a proper streaming engine.
Example: Oblivion had it's assets duplicated on the PS3 version. The result was that the PS3 version of Oblivion loaded at around twice the speed of the X360 version.
http://ps3.ign.com/articles/775/775711p3.html
"Even if you have the latest Xbox patch installed, this newest port holds an advantage with its quicker loading times (which are almost twice as fast as the 360's), fewer framerate hitches, sharper textures, a better draw distance, and a brighter overall picture."







