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Forums - Sony - Xbot's in-depth guide in identifying a ps3 fanboy.

Jo21 said:
ironman said:
hmmm....not sure what all that means, but I shall definitely research it. You are the first person I have ever heard be able to objectively defend the graphics...which means I need to go back and find that article on how Sony destroyed their graphics by tanking the original GPU for one that wasn't designed to run with the system. And see if they say the same thing.

 

well it looks like the managed to get the RSX to work with the system, naughty dog  (offloading to the SPU) and guerrilla (deffered Rendering) have managed to make great graphics and keeping a steady FPS.

and polyphony making a game look better than all race games and even running at a higher resolutions and FPS.

sony recent great games come from the Cell broadband engine rather than the GPU.

The FP16 and FP32 rendering formats give a developer the opportunity to collect per pixel information (respectively 8 and 16 bytes per pixel); hence they easily enable us to render and to store an HDR image. Unfortunately, these framebuffer formats are inherently slow because they require more memory bandwidth and increased memory space: an FP16 720p image with 4X anti-aliasing requires about 30 MBytes of memory!.

thats advance having the split memory does, 360 10mbs fall short, but microsoft engineer try to offload that with a hardware scaler (the E74 problems are due this though). that can make 640p image go up to 1080p.

but of course each gpu have it pro and con the 360 gpu can use directly 512mb for graphics... but that only means bigger textures on memory. the ps3 u have to allocate memory different.

FYI there isn't a 640p.. there is 480, 720, and 1080.. With all this graphical knowledge I figured I'd give you one more bit of knowledge.

 



The Halo francise is the most overrated bland game to ever hit the console market. It provides a bad name to all FPS that even showed effort at creating an original entertaining plot.

I probably have more ps3 games than you :/ 

Around the Network
Zizzla_Rachet said:
Dgc1808 said:

^^ Yea.... he missed a few.


Every year is the year of the PS3!

"Teh" Cell is the end-all be-all of console processors!

If there's a "2" in the name of an upcoming exclusive, the word "Baby" must be thrown in. Uncharted 2 Baby!!!!! Killzone2 Baby!!!!!!

LOL!!!!
Dgc 1808 you make me want to buy a PS3...LOL!!!!

I had ps1 and ps2

 

 

If you got the cash, don't hesitate. Alot of cool games like Valkyria Chronicles and Disgaea3 to try out



4 ≈ One

CaseyDDR said:
Jo21 said:
ironman said:
hmmm....not sure what all that means, but I shall definitely research it. You are the first person I have ever heard be able to objectively defend the graphics...which means I need to go back and find that article on how Sony destroyed their graphics by tanking the original GPU for one that wasn't designed to run with the system. And see if they say the same thing.

 

well it looks like the managed to get the RSX to work with the system, naughty dog  (offloading to the SPU) and guerrilla (deffered Rendering) have managed to make great graphics and keeping a steady FPS.

and polyphony making a game look better than all race games and even running at a higher resolutions and FPS.

sony recent great games come from the Cell broadband engine rather than the GPU.

The FP16 and FP32 rendering formats give a developer the opportunity to collect per pixel information (respectively 8 and 16 bytes per pixel); hence they easily enable us to render and to store an HDR image. Unfortunately, these framebuffer formats are inherently slow because they require more memory bandwidth and increased memory space: an FP16 720p image with 4X anti-aliasing requires about 30 MBytes of memory!.

thats advance having the split memory does, 360 10mbs fall short, but microsoft engineer try to offload that with a hardware scaler (the E74 problems are due this though). that can make 640p image go up to 1080p.

but of course each gpu have it pro and con the 360 gpu can use directly 512mb for graphics... but that only means bigger textures on memory. the ps3 u have to allocate memory different.

FYI there isn't a 640p.. there is 480, 720, and 1080.. With all this graphical knowledge I figured I'd give you one more bit of knowledge.

 

 

there is, for halo 3. this is from bungie mouth.

http://xbox.joystiq.com/2007/09/30/bungie-talks-halo-3-640p-issue/



Link please???



Past Avatar picture!!!

Don't forget your helmet there, Master Chief!

ironman said:
Link please???

 

http://xbox.joystiq.com/2007/09/30/bungie-talks-halo-3-640p-issue/

http://www.shacknews.com/featuredarticle.x?id=603

http://www.bungie.net/News/content.aspx?type=topnews&cid=12821

to render a full AA X4 and HDR FP 16  720p you need 30mbs.

three times 360 have with EDRAM memory.



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"One item making the interwebs rounds this week was the scandalous revelation that Halo 3 runs at “640p” which isn’t even technically a resolution. However, the interweb detectives did notice that Halo 3’s vertical resolution, when captured from a frame buffer, is indeed 640 pixels. So what gives? Did we short change you 80 pixels? Naturally it’s more complicated than that. In fact, you could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers – both of which render at 1152x640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see – lighting. We wanted to preserve as much dynamic range as possible – so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image."



Past Avatar picture!!!

Don't forget your helmet there, Master Chief!

Its still 640 if you ask me.



MAFKKA said:
Its still 640 if you ask me.

 

yes it's since deferred rendering it's similar technology, killzone 2 still is 720p not 720p x 5

for a full AAX4 full HDR fp 16 u would still need 30mbps



the funny part is it wasn't about the points he made but about who was gonna react on them xD



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

11. you got banned because of this list ;)