Jo21 said:
well it looks like the managed to get the RSX to work with the system, naughty dog (offloading to the SPU) and guerrilla (deffered Rendering) have managed to make great graphics and keeping a steady FPS. and polyphony making a game look better than all race games and even running at a higher resolutions and FPS. sony recent great games come from the Cell broadband engine rather than the GPU. The FP16 and FP32 rendering formats give a developer the opportunity to collect per pixel information (respectively 8 and 16 bytes per pixel); hence they easily enable us to render and to store an HDR image. Unfortunately, these framebuffer formats are inherently slow because they require more memory bandwidth and increased memory space: an FP16 720p image with 4X anti-aliasing requires about 30 MBytes of memory!. thats advance having the split memory does, 360 10mbs fall short, but microsoft engineer try to offload that with a hardware scaler (the E74 problems are due this though). that can make 640p image go up to 1080p. but of course each gpu have it pro and con the 360 gpu can use directly 512mb for graphics... but that only means bigger textures on memory. the ps3 u have to allocate memory different. |
FYI there isn't a 640p.. there is 480, 720, and 1080.. With all this graphical knowledge I figured I'd give you one more bit of knowledge.

The Halo francise is the most overrated bland game to ever hit the console market. It provides a bad name to all FPS that even showed effort at creating an original entertaining plot.
I probably have more ps3 games than you :/










