LordTheNightKnight said:
twesterm said:
JRPG said:
twesterm said:
JRPG said:
Viper1 said:
Let me get this straight.
You're complaining that the Wii iteration of the video game representation of a family movie is done in a family friendly art style? Do I have that correct? A family movie - family friendly art style. And you're complaining and demanding respect for the Wii of developers by suggesting they use a realistic art style on Wii of a family oriented movie.
OK, now that we have the facts, carry on.
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Yeah, you did not read the whole thread. Why would you? That would be a huge waste of time.
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I did up to that post (and I'll likely read the rest) and I can honestly say it was a waste of time. Aside from MadKiller contradicting himself, I think this thread really comes down this: the Wii is damned no matter what happens.
- The developer can do something like Harry Potter and the Order of the Phoenix and go for the same look as the HD consoles and get ridiculed for looking like shit.
- The developer can go for a stylized look that sets it apart from the HD consoles and they get ridiculed for not trying to look like the HD games.
Did I get that about right?
By the way, love the Wii trailer just released today!
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Go look at screen shots from some orignal xbox games, those game even hold up today. There is no reason Wii games can't look that good.
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So now we're just talking opinions. I think the Wii screens look great. You're just upset for some odd reason (about a game you're not even buying!) that the style is different.
Activision and Atari both rightly realized that trying to simply dumb down the HD versions of the game and adding motion controls would not do. It is more often than not a recipe for failure. So what do they do? They wisely made a completely different version that appeals to both consoles strengths. Can you really fault them for that?
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Plus the HD versions use the Unreal 3 engine, which aside from one mystery developer, has not been shown to work with the Wii.
BTW, what engine does the Wii version use?
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They both use the Infernal Engine, the engine Terminal Reality has been working on for a while and is now licensing out.
And if you want to see some of the awesome physics and dynamic physics based obstacle avoidance stuff it's doing:
http://www.vgchartz.com/forum/thread.php?id=68461
Also, forgot to say thanks to the kind words from Words of Wisdom and Kasz, love the support and even love to see people excited over the Wii version like Rhubang, yall rock. ^^