I was expecting like a million before the game was release so I´m kinda bumped,guess my expectations were way too high.Though I´m still hoping for the conduit to sell a million.
I was expecting like a million before the game was release so I´m kinda bumped,guess my expectations were way too high.Though I´m still hoping for the conduit to sell a million.
| ctk495 said: I was expecting like a million before the game was release so I´m kinda bumped,guess my expectations were way too high.Though I´m still hoping for the conduit to sell a million. |
Why did you expect 1 million from an ultra-violent comic book style new IP from a developer whose games have always had pretty low sales?
1 million would be nice, but it would be a real feat for this kind of game IMO.
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| axumblade said: Actually, I think people are just saying this is premature at the moment. |
Just like calling it a flop after week 1 right?



alfredofroylan said:
Just like calling it a flop after week 1 right?
|
Exactly. Both are premature.
CGI-Quality said:
What makes this scenario seem likely though?
|
Well we had the recent NPD purge, but just about every game that comes out is adjusted quite a bit and then adjusted again later on.
Soriku said:
Because he wants it to happen. |
Err what?
Madworld rules. I would have contributed to the sales, but thanks to the art contest here I managed to snag it for free. (Thank you VGChartz!)
But really, this game is going to continue selling moderately well, and will surpass NMH in lifetime sales. (Which is my favorite game of this gen, but Madworld is great in it's own right. Best beat'em up since Streets of Rage!)
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| Soriku said: http://www.vgchartz.com/games/game.php?id=22383 |
Only 600k to go to reach Killzone 2's opening week! Okay I know Killzone 2 was hyped way more, but so many people thought madworld would sell amazingly.
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