boxydancer said:
It's the other way around...GT3 sales/PS2 userbase = % attach rate. In any case, I don't get this userbase argument. Has it ever proven correct for anything? It sounds good in theory, but according to that logic, MGS4 shouldn't have even cracked 1 million, as the highest-selling MGS on PS2 was bought by only 4% of the userbase. And look at SSBM...that only sold 1.5 million less than Brawl (so far), despite having half the userbase. |
Userbase does matter, but it begins to matter less and less as a console grows. However, when looking at regional trends in this case, it does matter somewhat. Look at GT3 A-Spec. 7.13 million copies sold in the Americas. PS3 itself has only sold 8.38 million. How can GT5 realistically deliver that level of sales that GT3 had in America with the relative growth the PS3 is having? Answer: It probably can't. It would need to make up some of the sales in the other two regions.
This is where userbase does come in handy. 80% attach rates do not happen for games not called Wii Sports.
If GT5 is going to pull in those GT3 numbers or even beat Halo 3, it's going to need to do it with a slow burn, and probably some hefty bundling. Halo 3 was so frontloaded that there's no way GT5 will even look like it can outsell Halo 3 for quite a while, because it can't measure up to those first few weeks Halo 3 had.













