Rpruett said:
Onyxmeth said:
Rpruett said:
Onyxmeth said:
Rpruett said: This isn't even a question. People mentioning user bases? You're off base. If we're talking popularity? The Gran Turismo franchise is clearly more popular. The best selling Gran Turismo game has sold easily more than the best selling Halo game.
As a matter of fact, all Gran Turismo's have sold well. Why? It's MORE popular than Halo. It's just that simple. Halo is not the end all be all. Especially on a world wide scale. Japanese could careless about Halo. Europe as whole doesn't care that much either. Gran Turismo is Halo (In America) huge in Europe and Japan. |
Yeah but the best selling GT game was released 8 years ago. Do you really think looking at it that black and white gives an accurate picture of how well GT5 will perform in today's environment?
You talk about GT being popular on a worldwide scale as opposed to Halo's American dominance like it means something. Just pitting two regions against one does not make the two more powerful.
This thread is about which franchise is more popular than the other. In this instance, yes Gran Turismo kicks, beats, tars and feathers Halo. Then comes back and molests Halo a little longer. This isn't about GT5/Halo 3. That comparison will never be accurate, considering a whole host of factors go into play there.
In terms of the series though? There is no comparison. Gran Turismo's best selling version is significantly better than Halo's best selling version.
Ofcourse it's popularity in Japan and Europe means something. This viewpoint that "Halo walks on water and is the most popular game that's ever existed" is not only patently false but it's also VERY VERY VERY "American-centric". The rest of the world does not care about Halo.
Gran Turismo sees solid sales in all three regions (Something Halo can't say). Additionally, since Halo is a very American-centric game...The chances that it's more popular diminish significantly.
America for the 360 accounts for 166,157,971 in software sales. Others and Japan combined for 360 account for 57,467,437 in software sales. So Halo's strongest region, America accounts for 74% of the buying audience.
Japan and Others for the PS3 account for 63,414,326 in software sales. America accounts for 64,199,452 in software sales. So Gran Turismo's strongest regions account for almost 50% of the buying audience.
So it's better for Halo to be strongest in America than it is for Gran Turismo to be strongest in Others/Japan because America is a bigger region than both of them combined, especially in the case of the 360.
In terms of overall numbers, It's better to be appealing to all three regions then region locked to one. Period. America accounts for about 300,000,000 people in a world filled with 6,000,000,000 people. In terms of popularity? Gran Turismo has penetrated and had more success overall in large part due to it's ability to transcend cultures. (Something Halo has yet and probably NEVER will accomplish).
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Nevermind. You and I are just talking about two different things. I'm discussing popularity in a manner to see which is more popular today, and if GT5 can outsell Halo 3. You seem to be talking about both games' general popularity since they've been created. Since we aren't on the same page at all, there's really no need to keep discussing this.
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I understand you're getting at, believe me. Given the historical samples of Gran Turismo? I think it easily will put up close to Halo 3-esque numbers. Then again, given the PS3 data thus far I am skeptical to make the claim that it will surpass them. I don't know if any Sony game is going to do it.
When comparing the "series" why wouldn't we be taking historical data into account? It's clearly evident that Gran Turismo the series has sold more copies and has more acclaim on a World-Wide basis. Why does GT5/Halo 3 determine the 'current' popularity?
For example, (Mario is the most popular gaming series created). Mario Galaxy has sold less copies than Halo 3 has. Is Halo 3 more popular than Mario? No way in hell. And it would be laughable to suggest it. I would say Halo totally destroys Gran Turismo in America (In terms of popularity) but Halo truly is just an American phenomenon.
At least 50 million copies
| # | Franchise name | Original Release Date | Sales |
| 1 |
Mario |
1981[1] |
201 million[2] |
| The Mario franchise spawned over 200 games since its first release.[1] Known as Jumpman in the original Donkey Kong video game, the character was created by Shigeru Miyamoto and since became the official mascot of Nintendo, owner of the trademark. |
|
| 2 |
Pokémon |
February 27, 1996 |
186 million[3] |
| Pokémon was created by Satoshi Tajiri in 1995 as a video game for the Game Boy portable console, soon turning into a franchise merchandised into anime, manga, trading cards, toys, books, and other media. It is owned by Nintendo. |
|
| 3 |
The Sims |
February 4, 2000 |
100 million[2][4] |
| The Sims is a series of strategic life-simulation computer and console video games created by game designer Will Wright, published by Maxis and distributed by Electronic Arts. The series consists of three main games and a number of compilations and expansion packs. |
|
| 4 |
Need for Speed |
1994 |
almost 100 million[5] |
| Need For Speed is a series of racing video games by Electronic Arts, released on multiple platforms. The games consist mainly of racing with various cars on various tracks, and to some extent, include police pursuits in races. |
|
| 5 |
Final Fantasy |
December 18, 1987 |
85 million[6] |
| Final Fantasy (ファイナルファンタジー ,Fainaru Fantajī?) is a media franchise created by Hironobu Sakaguchi and owned by Square Enix that includes twelve released main video games and a number of spin-offs — mostly role-playing games, motion pictures, and other merchandise. |
|
| 6 |
Grand Theft Auto |
1997 |
70 million[7] |
| Grand Theft Auto is a sandbox style video game series created by Dave Jones and primarily developed by Scottish developer Rockstar North (formerly DMA Design) and published by Rockstar Games, including eight stand-alone games and two expansion packs for the original game. |
|
| 7 |
Madden NFL |
1988 |
70 million[8] |
| Madden NFL is an American football video game series developed by Electronic Arts Tiburon for EA Sports. The game is named after Pro Football Hall of Famer John Madden, a well-known color commentator for NBC Sports and formerly a Super Bowl-winning head coach during the 1970s with the Oakland Raiders. |
|
| 8 |
Tetris |
June 1985 |
70 million[9] |
| Tetris (Russian: Тетрис) is a falling-blocks puzzle video game, created by Alexey Pajitnov and released on a vast spectrum of platforms, from calculators to video game consoles and computers, with the version bundled with the Game Boy the most successful with over 33 million sold.[10] |
|
| 9 |
FIFA |
Christmas 1993 |
65 million[11] |
| A series of football (soccer) video games, released yearly by Electronic Arts under the EA Sports label, and the first to have an official licence from the Fédération Internationale de Football Association (International Federation of Association Football), the international governing body of football. |
|
| 10 |
Tom Clancy |
August 21, 1998 |
55 million[12] |
| Includes sales from Tom Clancy–sponsored games made by Ubisoft, including Ghost Recon, Rainbow Six, and Splinter Cell. |
|
| 11 |
The Legend of Zelda |
February 21, 1986 |
52 million[13] |
| The Legend of Zelda (ゼルダの伝説 ,Zeruda no Densetsu?) is a high fantasy action-adventure video game series created by game designer Shigeru Miyamoto, developed and published by Nintendo. |
|
| 12 |
Nickelodeon |
|
50 million[14] |
| The Nickelodeon franchise includes licenses like SpongeBob SquarePants and Avatar: The Last Airbender, published by THQ. |
|
| 13 |
Sonic the Hedgehog |
June 23, 1991 |
50 million[15] |
| The Sonic the Hedgehog series is a franchise of video games released by Sega starring and named after its mascot character Sonic the Hedgehog, created by Yuji Naka and Naoto Ohshima. With time, it has expanded into animated television series, manga and comic books. |
|
| 14 |
Gran Turismo |
December 23, 1997 |
50 million shipped[16] |
| Gran Turismo is a series of racing video games produced by Kazunori Yamauchi for the Sony PlayStation gaming systems by Polyphony Digital. |
|